"releasing at its best." scar

presents...
Unreal Tournament 4.05b Update (c) EPIC

ABOUT

supplier........: the Internet      release date....: 12/18/99
cracker.........: J Jones           # of disks......: 10 x 2.88mb
protection......: cd check/bad rip  description.....: update-patch

REQUIREMENTS

113099 Unreal.Tournament-DVN

INFORMATION

Here's the latest Unreal Tournament update...And this is what_it_does:

Unreal Tournament version 405b

Bug fixes:

- destroy the "winch", not the "wench" in AS-rook description :)
- fixed problem with landing bob damping on slow systems with high time
dilations
- fixed problem where client health gets set to zero (health was still
correct on the server)
- fixed spectators drowning in water outside of galleon
- fixed problem with one of the 402 server optimizations causing pickups
to be shown when they should be hidden if high packet loss
- fixed fog rendering in software
- fixed assertion line 714 network crash on slow connections
- fixed PlayerReplicationInfos losing owner on client - symptom was
teammate health not correctly shown on team huds
- fixed bad poly on Ripper weapon model
- fixed flag not dropped if killed by team cannon in CTF games
- fixed server browser changing highlighted server bug
- fixed gold players showing up in CTF
- added BossSkins.int
- fixed clients hearing ambient sound on dropped weapons in some cases
- fixed picking up additional shieldbelt screwed up armor total if also
had other armor types
- fixed teamtriggers
- fixed deathsounds and hit sounds from other players not being heard in
net games
- fixed demo playback crash

New features:

- much louder warhead explosion
- don't allow Turbo mode with assault
- bigger blood cloud when gibbed
- Menu and text formatting changes to support Japanese text
- Added "AddIni" command for umods to add lines to ini files
- Changed occurances of class'DeathMatchMessage' to DMMessageClass.
Allows mod authors to use their own DMMessageClass in all situations.
- Made ngWorldSecret a private variable.
So you can't read it from GetPropertyText anymore.
- Added CRT's query packet send improvements.
Should improve grabbing server lists from master server.
- Added ProcessKeyEvent to HUD.
Allows mod authors to work with key input directly.
- Moved hardcoded SPRITE_PROJECTION_FORWARD from UnSprite.cpp to Actor
property SpriteProjForward.
- Set Actor's default SpriteProjForward to 32.0
- Checked in RegisterHUDMutator functions in Mutator.
Allows mod authors to make mutators that self register as HUD mutators.
- Integrated Enhanced Actor Rendering Interface.
Allows programmers to render actors in just about any way they can think
of.
- Enabled RCI. (Except ClearScreen and RecomputeLighting)
Allows programmers more control over what's rendered from a player's
point
of view. Search for Render Control Interface in headers for information.
- F4 brings the server browser up.

Performance improvements:

- downloads from server are now rate controlled
- reduced how long carcasses hang around on servers
- Improved bit packing for network packets (server performance
improvement)
- Ability to turn fractal texture animation off:
"Added the NoFractalAnim switch. When true, fractal textures are never
updated and the texture's bRealTime is set to false. This takes effect
at a package's loading/init time, so you'll have to restart a level to
see it take effect.
- Admins can control downloading of packages from their server by
editing the [IpDrv.TcpNetDriver]
section of unrealtournament.ini:

[IpDrv.TcpNetDriver]
AllowDownloads=True
MaxDownloadSize=0

AllowDownloads disables all autodownloads.
MaxDownloadSize=0 means allow autodownload of any sized file. Otherwise
the value is in BYTES. We recommend that rather than disabling all
downloads, you set the MaxDownload size to an appropriate value. For
example, MaxDownloadSize=100000 will allow mutators and other small
packages to be downloaded, but will not allow large files such as maps
to be downloaded. Turning off all downloads may make it hard for clients
to get on your server if you are using a lot of custom maps, mutators or
other custom packages.

INSTALLING

unpack to your UT installation directory, for example, if you installed
UT into c:\UnrealTourament, then unpack the archive there.

WHAT WAS RIPPED?

nothing.

CONTACT US

#scar on EFnet
scar_mailbox@email.com

"Oh no ran out of quotes"