Deviance

Vietcong Update v1.20 Repack (c) GOD

CD Count.......: 05 rars                       Date...........: 06/2003
Protection.....: Securom

READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!

** Release Information **

Update Notes:

- Speed hack anti-cheat and Weapons and ammo anticheat - When cheating is
detected, the player who is cheating will be killed and message about
this is written on screen for all player to see "name and shame".
- A Results text file is generated at the end of match and can by generated
by console command 'mpresult' (requested for clan wars).
- VC sapper - fixed adding of ammo (it didn't work!).
- vcded.exe - You are able to start a dedicated server without the game
checking the CD.
- Improved re-spawning of the players (they shouldn't fall through the
ground).
- Fixed: the occasional missing sounds of missiles and explosions.
- Weapon value balancing ( for example: M60 and dektarev - improved
accuracy)
- coop game - weapons are now dropped by the dead AI.
- Now when you kill somebody, their weapon and now all of that weapons
ammunition will be available for the player to pick up.
- Internet servers list are automatically refreshed for the first time only
(as this can take quite a long time, we will not force users to wait when
returning from the game to the menu).
- Server option to enable ammo boxes in CTF a RW (the engineer feature is not
used that much so players run out of ammo quite a lot. Ammo boxes are placed
near to the flags).
- Whenever there is a possibility for the player to scroll up or down using
PageUp/PageDown in console, a hint has been written (a lot of console users
do not know there is a possibility to scroll).
- The name of the server is written in the 'TAB' window
- The 'aim switch' off/on had been added to General options (some players
would like to be able use aim_key as a switch - as for example crouch has).
- The 'in-game menu control' fullmouse/wheel&buttons/none has been added to
General options (hardcore players want to be able to look around and shoot
while giving commands).
- New multiplayer skins and headgear
- New Storm RW game mode
- Bahnar : Better visibility.
- On the radar - different colors for classes of players (so everybody can
find a medic easily)
Colors of classes
Soldier: green
Machinegunner: yellow
Sniper: grey
Medic: violet
Engineer: cyan
Radioman: blue
US pilot (in ATG): white
- On the radar - when a player asks for a medic/engineer, using menu commands
his position is highlighted to all medics/engineers.
- ATG : The connected player has to wait until the end of the round before
joining the game.
- ATG : Time limit in server options.
- An improved voting system.
- The amount of time until the end of the voting is displayed.
- The number of YES and NO votes along with the total number of votes is
shown during voting.
- Fixed the rendering of plants on the ATI Radeon when 'Force Anisotropic
filtering' is set in adapter settings. (This was used for cheating, as
the enemies were more visible).
- Improvements on levels (fixed re-spawn points, ammoboxes)
- Support for CTF on the Halong port level, support of 16 players for all
modes in Halong (it was 10)
- Support for Spectator (server has to enable it by "set srvspectators"
console command)
- Spectator can be selected on client only (not on server)
- keys in spectator mode:
- arrows left and right - switch between 'static cameras' / 'dynamic
cameras' & 'players'
- arrows up and down - scroll through items in the selected list
- mouse - rotate camera
- Num0 and Num1 - zoom camera
- left and right mouse buttons - move with dynamic camera (use Shift for
slower and / for faster movement)
- ENTER - show/hide spectator info HUD
- Replay - The player can save the running game in Spectator mode to create
a replay - see rpstart and rpend commands.
- Replay mode - see rpload command
- keys in replay mode
- all keys from Spectator mode
- Num+ and Num- - changes the speed of the replay
- Pause - pauses the replay.
- Space - starts and stops the saving of BMP files at selected fps (see
rpsetbmp command)
- ATG pilot - fixed the possibility of having 2 (or even more) pilots
in the game.
- The minimal value for idlekick is changed from 5 to 2 minutes
(requested by admins).
- When the game is switching from inactive to active mode in CTF
- All dropped items are removed from the scene.
- All booby-traps are removed.
- All active artillery support is stopped.
- Screenshots taken when pressing F2 are placed into a BMP folder within
the root of the game. Default of which is C:\Program Files\Vietcong.
- We fixed the problem regarding 2 servers being run on the same machine,
when both are in the favorites list the player will always join the first
one game (host port definition problem).
- Vietnam mode - while reloading weapons, number of magazines left is
displayed on the HUD.
- startadmin - there is a limit of 3 tries to enter valid password.
- booby-trap - If your teammate is killed by your booby-trap, you are not
marked as a team killer, and you don't get -1 frag. Also when you place a
booby-trap the tripwire in bright colour, so when your teammates are near
it, they won't activate it by accident so easily.
- Burning objects are disabled in MP (too many problems connected to this)
- fixed: in CTF when the explosion kills flag holder he has the flag after
re-spawning and he can still score.
- fixed transformation of character when in the prone position (This is
how player see other players).
- fixed : C4 not shown in the inventory in the mission The Last Stand

Note: Make sure you updated your game to v1.01 before using this patch.

Sorry for the repack, we packed the wrong crack it seems.

Install Notes:

1) Unrar with WinRAR into a temp dir.
2) Copy original exe over.
3) Run the updater.
4) Copy crack over.
5) And then play :)

Read this NFO properly!

DEViANCE Application Information

You think you can contribute to the scene too? You have one or more
talents in:

- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!

- supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE
the store release date & have a fast UPLOAD 300k+ internet connection
and time to spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!

- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or StarForce or Laserlok. You must be
able to code in assembly language.

- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
StarForce. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.

- are you able to write YOUR OWN source code to unpack & repack
game related major file format types such as MPQ, MIX & WAD?
And can you also identify most major big-file formats(files
that contain more files) by looking at the hex byte code of
the header for that file? Do you know what reindexing is in
regards to game .exe's and can you do it? And can you turn
your OWN source code written in ASM/C/C++ for the above tasks
into executable group tools? And do you also have 50K downlink
for downloading new game formats to write tools for? You must
send example code of your work with sources on major file
formats for depacking/repacking. Existing/stolen source will
not be allowed!

- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!

If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.

And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread any release,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!

How to Contact DEViANCE

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DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR FILENAMES!
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DEViANCE DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES!
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SO DO NOT ASK...

Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail    : apply@apcsupply.org (READ NOTES ABOVE FIRST).

DEViANCE: SHARPER & FASTER THAN LiGHT!

Support the software companies. If you play this game BUY it!