cH!SAC/PDM

VIGILANCE *Repacked* (c) SEGASOFT

Supplier.....: LENO REDRUM        │  Release Date...: 10/17/98
Cracker......: BIG Z              │  Game Type......: Shooter
# of Disks...: 41 x 2.88M         │  Game Rating....: 85%

REQUIREMENTS: P166, 32 MB Ram, Win95, DirectX 6, 500MB HD SPACE

RELEASE NOTES

Terrorism is on the rise and only you can stop it.  Vigilance puts you at
the center of counter-terrorist missions.  You select the operatives and
equipment for each mission, then take the lead as you try to stop acts
of terrorism that are already in progress.

Features

~ 27 playable characters in deathmatch mode.

~ Incredible, photorealistic graphics via the groundbreaking AnyWorld 3D
engine.

~ 8 playable characters in single-player mode, each with it's own unique
strengths and weaknesses.

~ Real world counter-terrorist missions.

Install Info

Unpack and use the installer or unpack the Ace manually with i.e.
ace x -y vigil.ace c:\vigil\.  Begin the game by running VIGILANCE.EXE.
When you see the red screen press enter to start the game.  Only the
video is missing.. everything else, including the HUGE level files are
here.. which take up almost all the space.  Do not expect a video addon.

This version is the "re-pack" of the original - so if you have a version
with a CRC error, you need to download this one. We appologize for
inconvienence.

GROUP NEWS

In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between
the key contributing and contending groups was held.  On October 15, 1998
an agreement and compromise was reached between the three attending parties
CLASS, PARADIGM, and RAZOR 1911.  Let it be known that this type of
compromise could not be achieved under the S.P.A. environment; it took a
clean break to accomplish in a day what had previously gone unaccomplished
in 2 months.  The end result being a new council whose sole purpose is to
set standards for the game-releasing subsector of the scene, to be adhered
to by all admitted parties.  Represented members of this new council named
THE FACTION, have pledged to abide by the following set of rules created
a) to ensure a quality minded end result and b) to encourage fair play
and a productive competitive environment for involved groups.

The Faction 10 Point Program:

1.  The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes.  Using 2.88 megabyte archives enables us to keep
the standard 8 character filename with a 3 character extension.
This will also help contribute to the elimination of the 'missing disk'
phenomenon, plagueing end-users worldwide.  Acceptable compression
formats at this time are ACE and RAR, followed by the traditional
PKZIPing.

2.  Every release under this limit will be a functionally and playably
complete game.  This means that included will be every component
necessary for the successful completion of the game (every level,
track, course and other necessary component.)

3.  Sound effects WILL and MUST be included.

4.  Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included.  Intros should
NOT be included in a Movie Addon, only Cut-Scenes and Outro (aka
End-Scene) should be included.  Animation files, such as .SMKs, should
be "framed" and not blacked out.  Re-indexing of large files, should
consist of an actual re-index, instead of just creating a file full
of 0's, (which doesn't change re-indexing of large files, but allows it
to compress to virtually nothing), thus promoting more quality minded
rips and crack.

5.  Only 2 Addons should be released per game.  Each addon should be no
more then 25 x 2.88 megabyte archives.

6.  A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Addons can be expected.

7.  Childrens games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.

8.  In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher.  These games if released AFTER another group's release
are counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).

9.  Fully cracked Update patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game).  If 2 trainers from the same or different
group are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.

10. Admittance to THE FACTION is done on an invite / vote-in basis.  The
group invitation must be proposed before ALL current FACTION member-
group representative.  This council operates in a purely democratic
manner and all parties therein have upon joining, agreed to follow all
stated guidelines of this Declaration of Scene Independance.  Today is
not only a new dawn in the games scene, but our Independance Day
where differences are at least temporarily put aside and our unity
re-consolidated.

This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:

Mr. Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

PARADIGM SITES

ET                 WHQ                  XXX.XXX.XXX.XXX    ET Staff
PC                 USHQ                 XXX.XXX.XXX.XXX    PC Staff
BB2                EHQ                  XXX.XXX.XXX.XXX    BB2 Staff
AV                 GHQ                  XXX.XXX.XXX.XXX    AV Staff
DCT                 HQ                  XXX.XXX.XXX.XXX    DCT Staff
TU		       IHQ		    www.xxxxxxx.com    TU Staff

HOW TO REACH US:

WWW.PDMWORLD.COM

" Any game that starts with 3D - just give it to Reflux "