Proudly(?) Presents

WarCraft II: Tides of Darkness Link Fix/Simple Trainer

Cracked by │ Cyber                  │ Release Date    │ Dec 10th, 1995
Supplied by │ ZEUS                   │ Protection      │ CD/File-checks
Packaged by │ Cyber                  │ Game Type       │ Action/Strategy
Stripped by │ ZEUS                   │ Game Rating     │ 100%

Requires    │ 486SX-33 CPU, MS-DOS/Windows 95, 8MB Ram, 40MB HD

Well, here it is... The promised network/link patch that FINALLY makes
your copy of WarCraft II work in all modes. Just unpack and run INSTALL,
make sure the install path is to your WC2 dir. As a reconciliation gift we
have also included a simple trainer program (money/buildspeed). Just run
'TRAINER' from your WarCraft II directory and that should do the trick.

This release has caused quite some indignation as we first released one
non-working version and then a single player fix, which we later dis-
covered to be lacking a few features. Before some of you put out more
fake virus-infected garbage, let us tell you OUR side of the story.

When I (Cyber) first got the program I had neither the speech- nor the
mudfile. I didn't even know they existed. I soon discovered that the
CD-check consisted of searching for these two files and validating their
contents, but I was informed that they contained nothing but samples, so
I thought I could get along without them. I therefor removed all refe-
rences to these files, and the game worked! In single player mode, that is.
When I next tried to make the link work, I was first delayed some time be-
cause I didn't have a cable (too expensive to crack on-line :-) ). When I
later got one (thanks, Hoson!) I simply couldn't start it, no matter what I
did. Then TDU-JAM released their version WITH this 20meg speechfile and I
realised that this file was, somehow, vital. I got hold of it and my
suspicions were confirmed: of the 20meg approx. 19.999 consisted of sam-
ples BUT the remaining 500 bytes were menu object data required by the game
FUCK! So I removed the samples, reorganized the internal directory and
recracked the game, this time keeping all the references to the speechfile
(which, by the way, now contains only one 1-byte sample). It worked!

That's the story, and I apologize if this intermezzo has caused any of you
any inconvenience, but that's the way it is when you have to guess what
the game looks like in its original state. I'm only human, right? Anyway,
we're releasing this fix for those of you who don't think it's worth 13
extra disks just to hear some guy grunt text which you can read off the
screen anyway...

Greetings to:

Hoson and everybody else in Hybrid!

Hybrid Membership

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Today's wise quote:

"We're not ruling. Hell no!"