Warcraft 3: Reign Of Chaos Update 1.10

Cracked By : gimpsRus             │ Game Type  : Strategy

Packaged By: gimpsRus             │ Released On: 1 July 2003

Instructrions

Update your copy of Warcraft 3: Reign of Chaos using the included patch,

then copy the cracked 'war3.exe' and 'worldedit.exe' over.

Patch Changes

REIGN OF CHAOS PATCH 1.10 FOREWORD

The 1.10 patch is an upgrade to Reign of Chaos in preparation for the

upcoming release of Warcraft III: The Frozen Throne, available on July

1st.

This patch contains numerous new features and upgrades to Reign of Chaos,

as well as several balance changes. Due to these significant changes we

have moved the version number from 1.06 up to 1.10. We look forward to

hearing community feedback on the new features and improved game balance.

See you on Battle.net!

- Blizzard Entertainment

FEATURES

- Upgrades and units can be queued in the same queue chain.

- Buildings can now be queued.

- A graphic placeholder is displayed to notify where a building is going

to be constructed after the command to queue the building has been

given.

- Minimap filters now "remember" your preferences so you no longer have

to toggle them on or off in every game.

- A creep camp minimap filter has been added. When it is used, small

circular graphics are displayed on the minimap representing the location

of creep camps.

- Added a third minimap "ally" filter that changes the colors displayed

for allies in the minimap.

- When using "ally" settings, the colors for the player, enemies, and

allies now properly adjust in the world frame.

- Improved defeat conditions address "hide the farm" strategies.

- An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins,

Entangled Gold Mines, etc. This allows players to quickly tell how many

units are currently occupying a structure or transport.

- Hero icons for allied players are now displayed on your console if an

ally drops from a game or shares unit control.

- Flying Unit Improvements: We have turned off collision detection for

flying units so that they can now easily pass through each other. This

will allow air units to move about more smoothly than before. We have

also added "separation behavior" so air units will break out of clusters

once they reach a destination.

- Upgrade & Research Complete alerts now include text messages that

indicate which upgrade has just finished.

- Added player handicaps that allow players to limit their units' maximum

hit points prior to a game starting.

- Easy AI effectiveness has been further reduced. Combined with handicaps,

the AI can now be severely limited.

- Normal & Hard AI strategies have been improved. The AI now chooses

between a few different build orders per race (mass casters, mass

Gargoyles, etc.), which include varying numbers of Heroes.

- Holding the ALT key displays the health bars for all units on screen.

Alternately, holding the "[" key will display friendly unit health bars,

while the "]" key will display enemy unit health bars exclusively.

- Players can now quickly reply to the last "tell" command received by

using the "/r" command from in the game (if connected to Battle.net).

- Waypoints now have a graphical representation in the world frame and on

the minimap.

- Increased the number of waypoints that can be placed at one time.

- Shops have been given an improved interface which now allow players to

select which Hero or unit is purchasing items, units, or services.

- Added the ability to see the inventory of the purchasing Hero when the

shop is selected.

- Added the ability to sell items back to shops.

- A new resource indicator is displayed for players whose teammates leave

in the middle of a game. The indicator appears in the top right corner

of the screen and allows players to see the allied army's current

resources.

- Players can now transfer resources to the allied army of a teammate who

left the game.

- Tomes are now "powerups".  This means that if you right-click on them

with a Hero selected, the Hero will now automatically use them rather

than pick them up.

- In-game chat messages now display who will be the recipient(s)

(All, Allies, a specific player, etc.).

- Buildings can now be assigned to a single hotkey and can be "tabbed"

through similar to unit subgroups.

- Battle.net: Players can now search for AMM opponents while continuing to

chat on Battle.net.

- Battle.net: Players can alt-tab while searching for a game. Once a game

has been found, Warcraft III will automatically maximize.

- Battle.net: Players can now veto a limited number of maps using the

thumbs up/thumbs down system.

- Battle.net: Players can now filter custom games to only show game types

they want to play.

- Battle.net: Players can now select their icon from icons they have

unlocked.

They can also see how many wins are required for each icon.

- Observers can now use minimap pings to alert other observers to points

of interest.

- A new type of observer has been added called the "referee." A referee

can chat with the players in the game.

- Improved creep AI.

- Players can now modify hotkeys. Please see the CustomKeyInfo.txt file

found in your Warcraft III installation directory for further

information.

- Town portals can now be "aimed" to a particular area around the town

hall. Players can also double-click on the Scroll of Town Portal to

quickly teleport to the highest upgraded town hall.

- Rally points can now be given waypoints to avoid running into creep

camps while rallying new units.

- Units "following" other units now inherit the behavior of the unit they

are following. If the unit they are following goes into attack mode,

they will drop into attack mode as well.

- A Hero channeling a spell will not stop casting the spell when a group

containing this Hero is given a new command. The Hero must be

individually selected in order to be given another command.

- Undead Acolytes and Night Elf Wisps that are rallied to an incomplete

Entangled or Haunted Gold Mine will now automatically begin to mine once

the structure is completed.

MAPS

- All multiplayer maps that were shipped with the original product have

been patched to have improved item drop tables.

- Some maps have been additionally improved with other minor enhancements.

- Tranquil Paths now has random creeps.

BALANCE CHANGES

Humans

- Devotion now gives 1.5/3/4.5 armor per level.

- Thunder Clap damage reduced to 60/100/140 from 70/110/150.

- Gyrocopter damage increased to 27-32 from 25-30.

- Powerbuild effectiveness has been reduced to 60% of its previous

strength in terms of how much speed additional Peasants add when

supporting the construction of a building. Note that the cost increase

per   additional Peasant is unchanged.

Undead

- Shade speed increased to 350 from 270, but hit points reduced to 125

from 250.

- Animate Dead's duration reduced to 40 from 120, cooldown reduced from

180 to 240. Additionally, animated units are invulnerable, but can

still be dispelled.

- Death Pact and Dark Ritual can now be used on invulnerable units.

- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and

damage per target reduced to 75/125/200 from 100/150/200.

- Halls of the Dead and Black Citadel attack cooldown is now 2 seconds

up from 1 second, and their damage has been reduced by 33% as well.

- Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to

reflect new air pathing changes.

Orcs

- Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels

(changed from 100/75/25), and deals "backstab" damage. When a

Blademaster attacks while using Wind Walk, he deals bonus damage to his

victim.

- Lightning Shield range increased to 600 from 500.

- Ensnare duration increased to 15 from 12, and range increased to 500

from 400.

- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to

25 from 15.

- Shockwave area of effect width reduced to 250 from 300.

- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.

- Tauren Chieftain speed increased to 270 from 250.

- The Tauren Chieftain now has a smaller collision size: 32 down from 48.

This means that he takes up less space on the ground.

- Wyvern hit points increased to 600 from 500.

- Wyvern poison now lasts 25 seconds and deals 4 damage a second.

- Headhunter cooldown reduced to 2.26 from 2.34.

- Berserker Strength now requires a Stronghold instead of a Fortress.

- Mirror Image cost reduced to 125 from 150.

Night Elves

- Dryad damage increased from 15-17 to 16-18.

- Entangle now prevents an affected unit from attacking, and interrupts

channeling spells such as Blizzard and Starfall. However, its duration

has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).

- Treants created by Force of Nature now benefit from the Nature's

Blessing upgrade.

- Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7

seconds by level.

- Tranquility cooldown reduced to 60 from 120.

- Tranquility mana cost reduced to 125 from 200.

- Cyclone no longer affects mechanical units.

- Rejuvenation can now be cast on units at full health.

- Ancients now attack while rooted.

- Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new

air pathing changes.

- Chimaera splash increments reduced by 50 for quarter, 25 for half. This

effectively means that Chimaeras will do less splash damage than

previously.

Items

- Items have been revamped with new level tables. Items now have a level

from 1 to 8, along with one of several categories. Items of levels 1 to

6 can be charged items, permanent items, or powerups. Items of level 7

or higher are artifacts.

Examples: Wand of Lightning Shield (charged), Stone Token (charged),

Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask

of Death (artifact).

- You can now sell items at the Goblin Merchant by right-clicking on an

item, and then "dropping" it onto a Goblin Merchant.

- Scroll of Town Portal now takes 5 seconds to use. During this time it is

being "channeled", and the Hero using it cannot be attacked or stunned.

Under no circumstances can the town portal be aborted once started.

- Wand of Illusion can no longer be cast on hostile units. This change was

made to prevent players from cheesing high level creep camps by using

Wand of Illusion on high level creeps, and then using this illusionary

creep to tank the damage.

- Boots of Speed no longer stack--two Boots of Speed will make a Hero just

as fast as one.

Other

- When "attack-moving", air units now prefer to attack other air units

more often than previously.

- Creeps that are not in combat now ignore flying units. This means that

if you move flying units around using "move" instead of "attack move",

creeps

will generally not attack them.

- Creeps can no longer be dragged via constant attacks--they eventually

give up and return to their start location.

- Goblin Sappers now deal 750 damage to buildings, 250 damage to all

units, and 185 damage to Heroes. These values are reduced by armor

values such as '5 armor', but do not interact with armor types (e.g.

'Medium armor').

- Units in a transport killed over ground will "spill out" over a wider

area. This means that surrounding a webbed transport and killing it will

generally not kill the passengers.

NOTES: Replays are incompatible between major game revisions. (1.06

replays cannot be viewed with the 1.10 version of Warcraft III.) Custom

save games will not load from versions 1.06 and below.

All the gimps in the scene!

Where is the weed?