MYTH        ▀▀▀▀▀▀  PROUDLY PRESENTS:

Warcraft III - Frozen Throne Update v1.13 (c) Blizzard

RELEASE SIZE : 11 * 2.88MB      RELEASE DATE : 12/2003
PROTECTION   : Securom

- --+ ▀ [Release Notes] ▀ +-- -

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Update Notes:

FEATURES

- Acts II & III, the conclusion acts to the bonus Orc campaign contained
in The Frozen Throne, are included in this patch. To play these levels,
you can simply click the "Chapter Two - Old Hatreds" link from the Bonus
Campaign screen. If you have completed Act I, your Heroes will carry over
to Act II. Otherwise, your Heroes will be default-level Heroes with
basic starting items.
- Warcraft III now supports binding an email address to your Battle.net
account, so that you can recover your password at a later stage, similar
to the functionality that was added to D2.
- Race selection on the scheduled game dialog (tournament finals) is now
saved for future scheduled games.

BALANCE CHANGES

Human
- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at
all levels. Previously, it had this level of stun at level 1, but went
up 2 seconds vs. units and one second vs. Heroes each level. Additionally,
level-2 and level-3 damage are now 225 and 350, respectively.
- Militia can now only be created from a player's starting Town Hall, but
they can still be created from any of the player's Keeps or Castles.
- Blizzard is now damage capped. This damage cap is invoked when Blizzard
hits more than 5 targets per wave.
- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
- Human towers now gain 2 armor per masonry upgrade, up from 1.
- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9)
by level, and mana costs were 75/50/25 by level. Instead, its mana cost is
now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1);
and its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
- Siphon Mana maximum range reduced to 800 from 850.
- Flying Machine hit points increased to 200 from 175.
- Holy Light mana cost reduced to 65 from 75.

Undead
- Web upgrade cost increased to 150/150 from 75/75.
- Spirit Touch now restores 3 mana per casting, down from 4.
- Possession has been reworked. It is now a channelled spell with a 4 1/2
second casting duration. During this time, the target is disabled and
frozen into place, but is also invulnerable; and the Banshee takes triple
damage from all attacks. Stunning or killing the Banshee that is casting
Possession will cause the spell to abort. Additionally, the range of
Possession has been increased to 350 from 200.
- Anti-magic Shell has been redesigned. The spell now absorbs the first 350
points of spell or magic damage dealt to the target, but does not grant
magic immunity. Note that spells absorbed by AMS can still deal secondary
effects, such as stun, paralysis, or mana drain. Also the mana cost of
AMS has been re-balanced to 150.

Orc
- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and
splash damage increased to 140 from 100.
- Troll Batrider damage increased to 13-15 from 11-12.
- Level-1 Spirit Wolves now move at speed 320, down from speed 350.
- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
- Damage sustained over Spirit Link is now never fatal. Fatal damage
sustained via Spirit Link instead reduces a unit to 1 hit point, and
dispels Spirit Link.
- Stasis Trap area of effect reduced to 400 from 500.
- Shockwave now has a damage cap of roughly 12 units affected. Note that
this limit will not typically be reached except in team games.

Night Elf
- Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
- Detonate mana drain reduced to 50 from 100.
- Druid of the Claw caster upgrade times reduced to 25 seconds and 35
seconds respectively, down from 45 seconds and 1 minute.
- Dryad damage increased to 17-19 from 16-18.
- Glaive Thrower damage changed from 39-50 to 36-53.
- Eating trees now heals 500 hit points over 30 seconds, up from 200
hit points over 10 seconds.

Neutral Buildings, Units and Heroes
- Beastmaster Strength reduced to 22 from 25, and base armor reduced to
2 from 3.
- Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit
points reduced to 650 from 875.
- Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
- Naga Sea Witch speed reduced to 300 from 320.
- Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
- Pit Lord footprint, or collision size, has been reduced to 32 from 48.
This means that he takes up less space on the battlefield.
- Rain of Fire is now damage capped. This damage cap is invoked when
Rain of Fire hits more than 5 targets per wave.
- Level-1 Black Arrow no longer has a cooldown, but level-1 Minion
damage reduced to 9-10 from 14-15.
- Cleave attack splash radius increased to 200 from 150.
- Dragonspawn Meddlers have been rebalanced to correctly reflect their
food, level and gold cost. They now have 370 hit points, down from
500 hit points, and deal 12-13 damage, down from 21-25 damage.
- Mercenary Barbed Arachnathids are now available at the start of the
second day, instead of very early in the game.
- Creep Bloodlust mana cost increased to 75 from 50.
- Creeps with Faerie Fire always use the creep version of Faerie Fire
now.
Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- Creep Curse cooldown increased to 8 from 5.
- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
80 lumber.

Items
- Replenishment Potion can now be sold to a shop for 75 gold, down
from 200 gold.
- Sentry Wards now have 2 charges, down from 3.
- Anti-magic Potion duration increased to 15 from 10.
- Orb of Fire cost reduced to 300 from 375.
- Orb of Venom cost reduced to 325 from 375.
- Healing Wards and Ankh of Reincarnation are now level-4 items
(down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items,
up from level 4.
- Staff of Preservation cost reduced to 150 from 200.
- Staff of Preservation no longer affects allied units--it now can only
affect its owner's units.
- Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.

Other
- We have made modifications to how gold is mined. Although these changes
are somewhat difficult to describe, the effect is that in almost all
cases, 5 peons are required for an Orc or Human to mine a gold mine
at maximum efficiency (assuming the town hall equivalent is as close
as possible).

*NOTE* For full list of changes check "Patch.txt" file.

Read this NFO properly!

- --+ ▀ [Install Notes] ▀ +-- -

1. Unzip.
2. Unace into installation directory.
3. Start the game as usual

--+ ▀ [ News & Application ] ▀ +--

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talents in:

- suppliers who work for any software shops/stores like:
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any software place at all!

- suppliers for new unreleased store/shop games that have access to a
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- you are a coder who can code your own tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or Tages or VOB or Laserlok or
StarForce.

- are you able to write your own source code to unpack & repack
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If you can meet one or more of our above requests and want to be a part
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Always remember:

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In fact, we BUY all our own games with our own hard earned and worked for
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As we love game originals. Nothing beats a quality original.

"If you like this game, BUY it. We did!"

- --+ ▀ [Contact Details] ▀ +-- -

E-MAIL: friends@demogroup.org

UPDATED [08/JUN/2003]

Support the software companies. If you play this game BUY it!