- ORiGiN PRESENTS -
- WORMS: ARMAGEDDON (C) TEAM-17 -

Supplied By  : CYPHER & ][ce          Release Date : January 28, 1999      .
Cracked By   : DaJackal               Game Genre   : Arcade Worm Combat
Packaged By  : EViL LiMEYS            Protection   : OFD's SAFEDISC'D ASS!
File Format  : ACE                    # of Files   : 47 x 2.88 MB

: Requirements: P100, WIN9X, 32MB RAM, DIRECTX 6 AND A SVGA GFX CARD         :

RELEASE iNFORMATiON

JTS #2 News Flash: Just The Slags: Part Deux!
Read on to see why SKILL & HEMP HOODLUM are lame, and why SKILL is the
LAMER behind Just The Facts CLASS charts.

Notes:
WORMS: Armageddon will see Worms as we know and love it going out with
a bang. It enhances the original award-winning gameplay with barmy new
weapons, game-enhancing new features and much improved multi- and
single-player gaming modes. We have also set up WORMNET, a
free worldwide IRC-style network to make playing online easier and
more accessible.
Martyn Brown, development director at Team17 informs, "Worms has such a
cult following that even after Worms 2, more ideas and requests for a
sequel just kept flooding in. We decided to let the original Worms
concept go out all guns blazing with a final, totally over-the-top game
incorporating everything that's ever been asked for and more."
Is this WORMS finally 3D ?:
"It's the end as we know it". However, there is no 3D version in
development, and will not be until several difficult problems are
overcome. We have looked at it for two years and remain unconvinced.
I hope it demonstrates our belief in the game that we haven't looked
to 'cash in' with a quick and nasty 3D version. But we really think
that Worms in the form as it is now, has been stretched as far as it
can be with Worms Armageddon.

And Now For Something Completly Different :)

JTS News:
Yes fellow ELiTES, it is SLAGGING time AGAiN! This time its the turn of
SKILL dictator leader of CLASS, the person who publishes Just The Facts.   .
And HEMP (HUMPADICK) HOODLUM.
REDNECK SKILL and HUMPADICK claimed in their dupe of SIM CITY 3000 - CLS
that ours was BETA. Well the ORIGIN release of SC3K is FINAL and we shall
now prove it. Not only we will prove its FINAL but we shall also show how
the CLS release is not only a DUPE TWICE, but a RAPE as well. We shall
show this by not only our views, but by the FUCKTION rules as well!!!
Now HUMPADICK (a SKILLESS lackey) claims his DUPE is FINAL and different
and he cracked their version.
Well we were surprised when we saw this total act of LAMENESS. But we
thought we would look at their .exe file to see what the differences were,
if any. We now hand you over to Light Bringer one of the most talented
coders in the scene. He will provide forensic evidence showing that there
is no difference between our version and HUMPADICKS, except a few bytes
of text which are nothing to do with the game and GAMEPLAY.

------- Evidence From: Light Bringer ---------------

Whoop CLASS released a "Sim City 3000 Beta to Final Upgrade". Wow what a
release! Well I must say I was about to shit in my own hat and wear it,
as I promised I would do if ours was beta. What did fortune make me say
to myself? Let me check their "Final" before having any shit drip on my
head. I did a short "fc /b" (by the way I wonder how many guys in the
scene know what fc.exe does; I will explain anyway: fc /b does a byte
by byte compare between two files). So I renamed the ORIGIN "sc3.exe"
to "sc3.ogn" and the CLASS "sc3.exe" to "sc3.cls", put them in the same
dir and typed "fc /b sc3.cls sc3.ogn >output". Let me show you the
contents of the "output" file:

Comparing files Sc3.cls and SC3.OGN
000000BF: 55 00
000F8FC8: 54 00
000F8FC9: 68 00
000F8FCA: 65 00
000F8FCB: 20 00
000F8FCC: 33 00
000F8FCD: 30 00
000F8FCE: 20 00
000F8FCF: 64 00
000F8FD0: 61 00
000F8FD1: 79 00
000F8FD2: 20 00
000F8FD3: 65 00
000F8FD4: 78 00
000F8FD5: 70 00
000F8FD6: 69 00
000F8FD7: 72 00
000F8FD8: 61 00
000F8FD9: 74 00
000F8FDA: 69 00
000F8FDB: 6F 00
000F8FDC: 6E 00
000F8FDD: 20 00
000F8FDE: 6F 00
000F8FDF: 66 00
000F8FE0: 20 00
000F8FE1: 74 00
000F8FE2: 68 00
000F8FE3: 69 00
000F8FE4: 73 00
000F8FE5: 20 00
000F8FE6: 70 00
000F8FE7: 72 00
000F8FE8: 65 00
000F8FE9: 2D 00
000F8FEA: 72 00
000F8FEB: 65 00
000F8FEC: 6C 00
000F8FED: 65 00
000F8FEE: 61 00
000F8FEF: 73 00
000F8FF0: 65 00
000F8FF1: 20 00
000F8FF2: 68 00
000F8FF3: 61 00
000F8FF4: 73 00
000F8FF5: 20 00
000F8FF6: 65 00
000F8FF7: 78 00
000F8FF8: 70 00
000F8FF9: 69 00
000F8FFA: 72 00
000F8FFB: 65 00
000F8FFC: 64 00
000F8FFD: 2E 00
001078A8: AA A7
001078AA: BA B1
001078AC: BC B7
001078AE: BC A9
001078B0: E8 E5
001078B4: E1 E3
001078B6: E9 E8
001078B8: F9 F0
001078BC: BC B5
001078BE: E9 F6
001078C0: FD E2
001078C2: F6 00
001078C4: B8 00
001078C6: E4 00

That is a huge difference, isn't it? Well, let me explain what's up with
this difference. The first thing at 000000BF, that 55 hex byte, won't do
anything to the game since it is in the header. The bytes from 000F8FC8
until 000F8FFD... guess what they mean if you "translate" them into
ASCII: "The 30 day expiration of this pre-release has expired.". That's
nice of them to leave that in the final. Stupid programmers can't do a
good cleanup of the final code. We at ORIGIN, removed that from the .exe.
I suppose you already know why. We've got hundreds of complaints about
the game maybe being a beta. If we would have left that message there,
we would have probably got thousands of complaints. On the other side,
what if we removed it? The text is not referenced from anywhere in the
code. That means that the game does not use the message. If the game
programmers are not able to cleanup their code, we at ORIGIN shall do it
for them =). (Its called QUALITY class!).

Now about the last 14 bytes: Here is the version displayed in the ORIGIN
release:
"SC3KBeta102991.1";
and here is the version displayed in the CLASS "final":
"SC3final1230981.rc2".

The first thing that pops up in my eyes is that the ORiGiN release has
the last three compared bytes 0. Why is that? If I look at the strings,
the CLASS one is 3 bytes longer. What a coincidence. Did I just say 14
bytes? Well the strings are actually longer than 14 bytes. How is this?
The CLASS version string is 19 characters long and the ORIGIN one is only
16 characters long. Well those characters are only the difference,
notice the offsets. Look at this:

OGN  CLS   ASCII OGN    ASCII CLS        STR OGN          STR CLS

0010789C:   49   49       I            I
0010789D:   00   00
0010789E:   44   44       D            D
0010789F:   00   00
001078A0:   3A   3A       :            :
001078A1:   00   00
001078A2:   D6   D6       ╓            ╓                S                S
001078A3:   00   00
001078A4:   B1   B1       ▒            ▒                C                C
001078A5:   00   00
001078A6:   EB   EB       δ            δ                3                3
001078A7:   00   00
001078A8:   A7   AA       º            ¬                K                f
001078A9:   00   00
001078AA:   B1   BA       ▒            ║                B                i
001078AB:   00   00
001078AC:   B7   BC       ╖            ╝                e                n
001078AD:   00   00
001078AE:   A9   BC       ⌐            ╝                t                a
001078AF:   00   00
001078B0:   E5   E8       σ            Φ                a                l
001078B1:   00   00
001078B2:   E1   E1       ß            ß                1                1
001078B3:   00   00
001078B4:   E3   E1       π            ß                0                2
001078B5:   00   00
001078B6:   EB   E9       Φ            Θ                2                3
001078B7:   00   00
001078B8:   F0   F9       ≡            ∙                9                0
001078B9:   00   00
001078BA:   EE   EE       ε            ε                9                9
001078BB:   00   00
001078BC:   B5   BC       ╡            ╝                1                8
001078BD:   00   00
001078BE:   F6   E9       ÷            Θ                .                1
001078BF:   00   00
001078C0:   E2   FD       Γ            ²                1                .
001078C1:   00   00
001078C2:   00   F6                    ÷                                 r
001078C3:   00   00
001078C4:   00   B8                    ╕                                 c
001078C5:   00   00
001078C6:   00   E4                    Σ                                 2
001078C7:   00   00

Now I think it's obvious. The huge difference between the CLASS "final"
and the ORIGIN "TRUE FINAL" is that the "final" has the pre-release
message and a different version. Now for this difference CLASS released
a DUPE. Yes, a DUPE. What the heck? I do not say that CLASS modified the
version string, nor do I say that they used our crack, I just say that
if I took 10-15 minutes of my time I could modify that version string to
say "CLASS.sux0rs". Actually, if you know what ASCII is and know how to
add and subtract, you can write "CLASS.sux0rs" yourself in your own copy
of Sim City 3000.
Well, after comparing the files I tried to use QuickView on both the
.exe files. Guess what I found:
"Time Date Stamp: 36898d1a" was in both .exe files. Nice. I keep
wondering what that means ;)
As a final note I hope i did not "mutilate" the English language too
badly.
And I assume that if CLASS expects problems with anything in the ORiGiN
release, they should expect the same problems with their release.
Could it be that they are newbies and don't know how to use "fc.exe".
But I can't know this and I am almost sure there are a few people in
CLASS that do know the way it works and also know what fair play is.

------- Evidence From: Light Bringer ---------------

As we can see there is no difference at all GAMEPLAY wise. The only
difference is a few strings which are not used within the game at all!
However we decided to go back to the cracker of this fine game to see
what he had to say about the CLS dupe.

------- Evidence From: Merlijn (DVNISO) ---------------

As anyone, I was curious about the "store final" release of SC3K. I
downloaded the "beta to final" update and compared it to our version.
I noticed some differences:
-  We removed the "prerelease, beta" text to avoid ragging and shit.
This text was present in the class release.
But most important: the code segment was identical!!!! This means that
the actual program was identical to our version. This is something
I did not expect! In this code segment, I patched 3 bytes to do the
cd-check thingy. The class version had the exact same 3 byte patches.
This is kind of unexpected as I do something with the "getdrivetypea"
windows API that few other people do:
Original code:
call     GetDriveTypeA
cmp      eax,05        (05 means cd-drive)    jnz      offsetMy crack:
call     GetDriveTypeA    cmp    eax,03        (03 means harddisk)
jnz      offset

It's possible they came up with the same solution, but it's unlikely. I
remember that the 2 other byte patches where somewhat unregular too. But
class had the same patches here 2.
My guess is that they are full of shit. I don't really care if they
(ab)use my crack, but the fact that they have must mean only one thing:
they knew the exe's where identical!
Another remark about the size of their release. They shrunk it to 50
disks. As you can remember, we could have done the same but decided not
too. The only way this game comes below 50 disks, is if you fuck around
with the quality of the sound or remove some of the sfx. I'm curious
what class did. Whatever it was, it is probably in violation of their
own fucktion rules. How lame can you get? What has happened with Class
and their quality?

Merlijn

------- Evidence From: Merlijn (DVNISO) ---------------

As you can see not only is the GAME the same but the CRACK is the same as
well! We are not going to say they STOLE our crack as we can never know
for sure. But one thing is for sure and that is HUMPADICK the cracker of
the CLS DUPE, has not been known for his cracking skills. Where as Merlijn
is KNOWN throughout the scene as being one of the best crackers around
and equal to almost anyone else.
Also more evidence comes in the fact that one top scene group did an IND
release at 50 discs and stated that the ORIGIN version was indeed FINAL.
So you see not only did CLASS DUPE once but they also DUPED the IND which
we consider a RAPE as SFX sound is missing from it. Thus the CLS DUPE is
in fact a DOUBLE-DUPE and a RAPE as well!

Now the evidence that is presented here is from ORiGiN members, we admit
this totally up front. But we have also shown how other crackers, from
other groups can check this for themselevs. So you see we are not trying
to HIDE anything, unlike CLS who are trying to HIDE everything! But to
prove this beyond a doubt we shall refer you to the FUCKTION rules, rules
which SKILL and CLASS profess to abide by.

Rule 8 is the rule we shall examine first:
8.In regard  to games  distributed  in the  United States  that are  LATER
distributed in Europe  or vice versa under  the same or different name /
publisher.  These games  if released  AFTER another group's  release are
counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
enhanced graphics, or other new features).

As you can see it clearly says PLAYABLE difference. Something the CLS
DDR (DOUBLE-DUPE RAPE) does not have. There are no PLAYABLE differences.
So, as you can see the CLS version is a DUPE. But now let us look at
rule 3 from the FUCKTION rules co-developed by SKILLESS.
3.  Sound effects WILL and MUST be included.

Well CLS ripped out loadsa SFX sound in order to RAPE the DDR version to
the 50 disc FUCKTION limit, thus this is what is known as a RAPE.
So as you can see the USA leadership of class, SKILLESS and HUMPADICK
have no morals about DUPEING and DOUBLE DUPEING and RAPING other groups
QUALITY releases. In fact CLS were actually finalised this month on one
of their releases so, it is they who should be accused of releasing BETAS
if anyone should be! CLASS have many cool members, like CATMAN for
who suggested we should look into the CLS dupe this way. But the
leader, SKILL dictates the group policy and his bum chum HUMPADICK
helps to keep the propaganda going, when SKILLESS has no GUTS to come
speak for himself. It is not surprising that no CLS cracker, that usually
cracks for CLS, cracked this DDR. Maybe that was because none wanted to
be involved with such LAMENESS. But if these people continue to stay in
CLS then they will have to accept that the LAMENESS of SKILL and HUMPADICK
will tarnish them as well. And it is for these people that we feel
truly sorry.
But the biggest LAMENESS of this whole situation is that the scene had to
suffer endless debate about the status of our SC3K FINAL. This cannot be
put down to ORIGIN, as we did claim within the NFO that this was the FINAL
version and indeed at the same time a senior class frog said the same.
Also DDR files filled the many sites with crap and lameness from class.
This also trickled over into the ISO seen where an old name was ruined by
HUMPADICK as well.
It is often claimed that ORIGIN starts trouble. Well this is not true,
we actually avoid it. But if attacked we shall always defend ourselves
against the LAMENESS of the scene. And we shall always, yes always
FINSIH IT!

Now back to SKILLESS and his LAME JTF charts. ATM the coder of JTF has
claimed that SKILL only collects the NFOS for JTF and that someone else
types the fiction. Well we think ATM has been lied to by SKILLESS. And as
per usual we shall prove it! A recent chat between CYPHER and HUMPADICK
in a public channel on IRC was as follows:

<hrmph> skill gives you points out of pitty  <<< Spelling HUMP!
<CYPHER> Hump: So you admit SKILL does the charts :)
<hrmph> did i ever NOT admit it?

As you can see the admission by the personal bum chum of SKILL and the
arrogance in which the charts are run, 'pitty'. Shows that the REDNECK
SKILLLAME does indeed do the charts, and lies to others that he does not!
For those who missed the previous facts about JTF we present them once
again for your enjoyment!

SKILL, not content with his crew CLASS ruling the horsy game releasing
scene, has decided to use his ideas in Just The Facts as a propaganda      .
device for promoting his group. This would not be so bad. Except he does
not put his name on the charts, and he claims that they are independent
and objective. How do we know he does the charts? Well even his own group
members say so! The code is even coded by, a CLASS member, ATM for SKILL,
as he cannot code himself (LAMER). SKILL is the LAMER behind Just The
Facts.

Now let us examine the propaganda he uses to make his group number #1
month after month in Just The Facts. Last month in December, ORIGIN
released the most awaited major games and many other releases. Yet, we     .
finished second by some way! We are very surprised by this. So, we decided .
to look at how these charts are calculated to see if it all added up.      :
First of all, we are surprised to see the scores given for the games we    :
released.                                                                  :

For example, Football Masters 99 got 4.5 points where as Player Manager
98-99, a similar game, got only 4.0 points. Maybe because Football Masters
99 is a superior game? No, actually it is inferior. A better score would
be Football Masters 99 4.0 points and Player Manager 98-99 5.0 points, but
then what would SKILL know about games from LIMEY land. It is so long
since he had any! We also thought the score for Magic and Mayhem is a bit
stingy as well; it deserves at least 8.0 points. Starsiege: Tribes is a
. major release, and it should get 7.5 points at least, if not more! The
. inaccuracies within SKILL's bullshit confounded us more when he managed to
forget all about our Thief trainer that we did. This shows the lack of
. care for other groups' work. Also, the biggest thing that we laughed at is
his minus points for the Gangsters Trainer fix. Well, this makes us laugh
as many trainers get released these days that do not work correctly, if at
all, and, at least, we bothered to re-release it. But, that is not why we
. laughed. We laughed because it BREAKS his own rules. As it clearly states,
points will be deducted for GAME releases, not TRAINERS. In other words,
he cannot keep to his own bullshit. No changes there from SKILL GIMP. But,
the biggest surprise is our Pinky and The Brain release. We had called the
company that made this game, and they said themselves that it is
. Adultware. So, this is obviously a piss-poor attempt at fixing the points
so CLASS can win, as it is the only way they could that month. His fixing
even by his own fucked up rules lost ORIGIN at least 9 points, if not
: more, that month. Which would have made ORIGIN the top group for that
: month by his own fucked up rules, of course.

Now let us examine the same treatment he applies to his group CLASS.
Biggest surprise is the score for War of the Worlds; it received 8.5
points. Apparently, according to SKILL, this is same as our Thief, which
is voted Innovative Game of the Year 1998 by the TRG readership (review
scores which he also publishes). Well, we have to say that this game is
nowhere near as good as Thief; it is not even in the same ballpark. We
would give it the same score as our Rival Realms, a similar game, which
received 7.0 points and that is being fucking generous. Next is Snowmobile
Racing, a game with only 4 levels; thus, we give it one point for each
level, unlike his whopping 5.0 points. The next joke is Top Gun: Hornet's
Nest also from CLASS with 8.0 points. Well, this game is not regarded as a
major flight sim by anyone except SKILL. Our Ultra Fighters received 7.0
points; we shall give Top Gun the same score. When ORIGIN had released
hunting games, SKILL gave those titles only 3.0 points. CLASS had released
Trophy Buck; it received 5.5 points. Well, now that we know hunting games
are getting full points. We decided to release one hunting title this
month, and we expect full points for our Natural Fawn Killers release,
like Trophy Buck did. Not to mention Carnivores, also a hunting game, from
CLASS received 6.0 MASSIVE points. Then, we come to Luftwaffe Commander,
another flight sim, getting 8.0 points. We shall have to reduce that to
the usual 7.0 points. In sum, CLASS's unfamiliar, subpar titles received
more points than ORIGIN's anticipated, hit titles.

But, the biggest lame fuck up from REDNECK SKILL is giving CLASS points
for their RECOIL trainer, and, then, stating PARADIGM's release is BETA.
Surely, this trainer cannot count as it is for the BETA version. As we can
see, it does. Why is this a fuck up? Well, if fixes for trainers get minus
points then a re-release for the RECOIL trainer will have to occur for the
FINAL version, thus CLASS have lost points for this lame attitude by SKILL
GIMP. As they say, what goes around comes around. But, ORIGIN will not be
as mean as we believe mistakes happen, so in our view it is no points
gained and no points lost! Thus, CLASS would have had 5 less points as a
result.

The scores originally presented by SKILLESS came to:
CLASS        +70.5
ORIGIN       +65.5
PARADIGM     +53.5

With adjusted sensible scores and 20 points deducted for CLASS because of
SKILL's CHEATING lameness at trying to make CLASS #1 every month because
he is the leader, the score now comes to a sensible, realistic score:
ORIGIN       +74.5
PARADIGM     +53.5
CLASS        +45.5

Also, I am sure if PARADIGM and RAZOR checked their releases over the
month/year, they would find SKILL LAMER has fucked them on a regular
basis. Now some may say this is sour grapes by ORIGIN. Well, it is not. It
seems we are not the only ones who think his charts are REDNECK crap
because even his own friends in CLASS do not rate his poor excuse for
charts. PROZAC has stated he wants to start his own charts. At least, he
has the guts to put his name on them!

There will be the usual crap in Just The Facts next month about how SKILL
LAMER is not the guy and rubbish like "oh no mon ami it is not poor
Mr. Skill" and so on. But, it is a known fact in the scene that he
publishes that piece of trash, Just The Facts.

Just The Facts = SKILL = LAME REDNECK FUCK

Just The Facts? More like Just The F00LS!
LiMEYS R US

iNSTALL iNFORMATiON

Unzip it and then run the installer or manually unace it (you know how by
now :) and then run REGSETUP.EXE to setup the reg entries and then run     :
WA.EXE to play........... On some soundcards you may hear a clicking noise
repeating in the background, if this is the case make sure the ambient
sound is switched off in the options......
And BTW.. OFD YOUR ARSE IS MINE NOW FOOL!!! :P

DaJackal

GROUP NEWS & GREETiNGS

ORiGiN NEWS:

ORiGiN is STiLL looking for GOOD FREE HARDWARE suppliers. Contact us NOW!  :

ORiGiN is looking for GAME SUPPLiERS in North America, United Kingdom, and
Germany. Contact us NOW!

ORiGiN will always PAY back the full retail cost of any originals supplied .
to the group because we believe you do not get something for nothing!

We are also looking for MEMBERS in the ARABiAN GULF. Contact us NOW!

Please feel free to contact us about any NEW ADDONS, ORiGiNALS, or PATCHES.
Only officially licensed and authorized ADDONS are accepted.

JOiNiNG ORiGiN: .

ORiGiN is ALWAYS looking for talented PEOPLE to be part of the team. :
We need people to do any of the following: .

Do you work for a software house, store/shop, distributor, or publisher? :
Site-Ops must do more than run a site; can you help in other ways? :
Do you work for a fast ISP and/or can supply fast shell accounts?
We are searching for quality phreakers; are you a BB guru?
Can you supply un-released games, utilities, or hardware?
All trainer gods, can you do MEGA trainers for ORiGiN?
Can you donate something else of value to the group?

Group Greetings:

AVALON - CORE - DEViANCE iSO/PSX - FUSiON - iSOCD99 - iSOLATiON - KALiSTO
. SAC - SKELETON - UCF2000 - X-PRESSiON

Special Greetings:
Al Capone, Big Balls, Dutchman, Gambler, Hoppermania, Marauder, Markgoh,
Merlijn, Shinobi, Tech, Toast, and everyone who called Mirage

People Greetings:

Angwee, Animal & Dogfriend, ATM, Beep, Beowulf, Bluewater, Boltz, Butcher,
Cyric, Devil, DDT, Fallen Angel, Grudge, Hankman, Hoson, Jammer, Jaydee,
Joker, LGB, Luvie, Magnetic King, Manhunter, Miramax, OFD, Pale Horse,
Riptide, Rotox, Sektiod, Sensi, Smokey, Snoop-Maverick, Spaz,
Spectral Illusion, Teacher, Temp, The Blue Adept, Trainman, Waynekerr,
Wolverine, Xades, and Zoldan

ORiGiN MEMBERS & NET DiViSiON

MEMBERS:                                                                   :

Axen              DJay             Luvie              The Krazy Nomad
Blitzkrieg        Dread            Mad Devil          The Renegade Chemist :
Bud Bundy         Gee Money        Mad Turnip         The Tentacle         .
Butcher           Genesis          Mr. Puppy 3D       Thor
Cypher            Goatass          Pletch             Tklp
DaJackal          Gogolie          Possible           Tragik
Daloner           ][ce             Powertool          Wadood
Dark Rebellion    Koka             Recoil             Wideon
Delta             Letterman        Rosco              X-Con
Deth1666          Light Bringer    Sick               Zamu                 .
Diztork           Loke             Tharizdun          Zip                  :

.                                                                   TRADERS:

.                   Fertile, Moonsabre, Mr. Pumpkin, Redman, SacX, and Tirre :

. ORiGiN HEADQUARTERS:

:        WHQ        TV          XXX.XXX.XXX.XXX     T3     TV    Staff
USHQ        BHZ         XXX.XXX.XXX.XXX     T3     BHZ   Staff
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CHQ        NPT         XXX.XXX.XXX.XXX     T3     NPT   Staff

NOTE: If a site is not listed above, then that site is NOT in ORiGiN.
Beware of fake ORiGiN members, anyone not listed is NOT in ORiGiN!

HOW TO REACH & CONTACT US:

ORiGiN IRC Chat Channel                          :

Connect to an Efnet IRC
server, then join our                            :
channel. /join #ORiGiN

ORiGiN Supply E-Mail                             .

:                           newsupply@hotmail.com                            :

ORiGiN Web Page

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·· Who Dares Wins ··  ··───-───-────·· ·  ·────────-─-────[ 27-JAN-1999 ]
"Always Ahead Of The ClASS"