Strategic Command:  European Theater (c) Battlefront Studios

Date:  02 August 2002         │   Game Type:  War Sim
Supplier:  Team Razor             │        Size:  7 x 15mb
Cracker:  Team Razor             │  Protection:  -

GAME NOTES:

Strategic Command - European Theater is WWII Grand Strategy at its best. As
the supreme commander of the Axis or Allied forces, the player shapes the
fates of the nations at war during the Second World War in Europe.

Political options, research and upgrade of equipment, management of supply
and resources and the strategic employment of one's armed forces are some of
the keys to success.

With limited phase restrictions and wide open turns you are in complete
control to try many different approaches and entertain just as many possible
outcomes. The future of Europe and perhaps ultimate glory is in your hands.

There are 6 major campaigns to play from either the Allied or Axis side and
each begins at a key moment in history and lasts until you achieve ultimate
victory or surrender in devastating defeat. Begin in 1939, on the eve of the
German invasion of Poland or 1940 as the Axis turn their eyes toward the Low
Countries and France. Launch Operation Barbarossa in 1941 in the East or start
in the summer of 1942 as the Germans aim to clear the Volga and capture
Stalingrad and key resources in the South. Take command in 1943 during the
Kursk offensive or prepare for the Allied invasion of Fortress Europa in 1944.

Rewrite history by snatching complete victory early or fight to the bitter
end throughout 1945 and beyond.

Game play is turn based with each turn lasting from 1 week up to 1 month
depending on the season. Designed for replayability and realism, options
include fog of war, Free French forces, Russian and Yugoslavian Partisans,
scorched earth strategies, war in Siberia and thoroughly implemented features
for sea transport, amphibious assaults, strategic bombing, industrial
production, research and development, declarations of war, historical and
random nation neutrality and allegiances as well as other political
mechanisms.

The scale is 50 miles per hex with a total area that stretches horizontally
from the east coast of North   America to the Ural Mountains in Russia, and
vertically from just below the Arctic Circle to the north coast of Africa. All
major terrain types have been covered, including cities, ports, rivers,
mountains, marshes and forests with the addition of color coordinated hexes for
each country's zone of control. Particular attention has also been paid to the
recreation of items such as the mid-Atlantic gap and even the stubborn natural
defenses of Stalingrad's river systems.

Players have the ability to command the forces of 25 Different Nations (6 major
and 19 minor), including Germany, USA, USSR, France, Italy, Spain, Canada,
Poland, Hungary, Romania, Greece, Finland and many more.

Unit Types cover all the major facets of land, sea and air combat including
HQs with true to life historical personalities, Corps, Armies, Tank Groups,
Rocket Detachments, Air Fleets, Strategic Bombers, Battleships, Cruisers,
Carriers, Subs and Transports. Each unit is shown with historically accurate
names like "6th Army" and include significant values for combat strength,
readiness, supply, entrenchment, experience and associated commander ratings.

With options to set the overall difficulty and computer experience bonuses,
the sophisticated AI will not only target your strategic resources but will
also plan military offensives to wipe out your forces in the field. It fully
implements the smallest details from conducting its own research to declarations
of war. Leave your borders unprotected and the AI will definitely make you pay
the price!

Report tables keep track of all game statistics including current military
strengths, the number of resources for all combatants, and even the total
combat losses for both sides.

GROUP GREETS:

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