Zeus: Poseidon Expansion (c) Sierra/Impressions

Date:  21 June 2001
Size:  40 x 15 MB (rzr-pose.001 - rzr-pose.040)
Protection:  Securom

GAME NOTES:

Build and rule the fabled cities on the lost continent of Atlantis! Go
head to head with ancient civilizations as you establish new colonies
in the ancient Americas, Africa, Europe, and Asia. More goods, buildings
(including massive monuments), and characters unique to Atlantis expand
the city building experience presented in Zeus: Master of Olympus. New
gods, monsters, and heroes inhabit Atlantis as you build it into a mighty
kingdom. You'll also be able to create your own adventures in Greece or
Atlantis with a powerful yet easy to use Adventure Editor.

This requires Zeus: Master of Olympus released by Razor to work.
Copy the crack over, and check out the Cracktro included on the CD!

GROUP NOTES:

Yesterday, Razor beat FLT on the release of LoMM.  We released the
game to sites several minutes before FLT did - FLT even requested a nuke
of their own release when it was clear the battle was lost.  Two hours
later, FLT concocted a story to try to get revenge for us beating them.

Razor 1911 would like to clarify the events of yesterday all interested
parties.  Quite simply, FLT has pulled yet another dirty trick in a long,
long laundry list of dirty underhanded tricks.

Last Summer Razor started releasing again - August in fact.  This was
after a long dry spell.  FLT was in a clear position of dominance, with
Deviance a distant second, and nobody even trying for third.  In our
first month of the comeback, we took second place to FLT.  We continued
to perform very well, scoring lots of big titles that would have once
automatically gone to FLT - No One Lives Forever, Giants, Quake 3 Team
Arena, etc.  During this time FLT began to display a high degree of
animosity to Razor, calling us names (though never in their nfo files, I
guess hypocrisy is universal these days) and much worse.  Eventually,
after losing on more games than they would have liked, they started doing
things like nuking us if we released a game first and then racing the
release (for example with Star Trek StarFleet Command 2 and Rainbow Six
Covert Ops Essentials).  Recently FLT has ordered nukes of working, legit
Razor releases simply out of spite (911 Fire Rescue a few weeks ago,
for example).

Over the last few months, Deviance has put together a very nice run and
clearly established themselves as a superior group to FLT.  In response,
FLT has become more bitter than ever and is giving no quarter in its effort
to discredit the competition wherever possible.  Because of Deviance's
recent releasing prowess, it is very easy for them to pick on the little
kid on the block, namely Razor 1911.  We pride ourselves in being a small,
cohesive team, putting out games for fun and doing the best we can without
worrying about being #1.  We have made our share of mistakes, nobody can
deny that, but yesterday's release was not one of them.

For a very long time, games that are intended primarily for network play
have been released with only the disc protection removed (if any existed to
begin with) and a serial number included so the game could be played in
a single player, and sometimes a LAN mode (though some of the games do
require unique keys to be played over a LAN).  Legends of Might and Magic
is no different.  There was no disc based protection, only a key needed
to install the game so that single player games could be enjoyed, and the
possibility of LAN play provided the game allowed the same key to be used
on a LAN.  Our initial release included only a serial number - AS DID THE
INITIAL FLT DUPE WHICH WAS LATER NUKED.  Worth noting also is the fact
that the FLT sublabel Class did not release the game with the "crack"
that FLT later used - only additional keys were included.

This is a very salient point.  FLT put the game out in exactly the same
format we did upon initial release.  It was only after they had lost that
they came up with the outrageous solution to their defeat which was then
employed against Razor 1911.

I mentioned hypocrisy earlier.  If FLT truly believed in releasing the game
in the manner in which they did, you would not have seen a Quake 3 release
from FLT several years ago which included a key but no network play.  You
Would not have seen a Counter-Strike release from their EPH sublabel - CS
is not playable without a unique key, and doesn't even have singleplayer
practice missions like LoMM.  You would not have seen a Tribes 2 release
that included a key .. or a Kohan release .. or many others.  Yesterday FLT
abandoned one of the unwritten rules of releasing, and that is that
games such as this are to be released with a key so that they may be
enjoyed in singleplayer, but anything beyond that is a "bonus" which the
end  user  may  eventually  get  in  the  form  of  a  key generator
or something like the many indepedant cracks for Quake 3 and Kohan which
allowed for playing the game without network authentication.

Had FLT released their "cracked release" as a bonus, a patch to allow for
non-authenticated server games, and not re-released the entire game as if
to make it seem the Razor release were somehow improper, you would not be
reading this text.  But the fact that FLT makes a habit of systematically
ignoring the rules of fair conduct between groups required such a response.
It is true that FLT has earned, through a lot of releases over the last
couple of years, a place in scene memory. They do not, however, deserve the
respect of their peers -and this is something we wish to make clear at this
time.  While FLT may release a lot, they do not lift a finger to earn the
respect of Razor, and I would also think Deviance feels the same way though
I cannot speak for them, as FLT has screwed them over in shady ways on more
than one occasion.  We do not respect FLT and until the group demonstrates
its ability to behave in a responsible way towards its peers, we will not.

Ultimately, the end user is who is hurt by the ruthless actions of FLT, and
others who might choose to behave in an underhanded manner.  By using their
substantial position in the scene to rob you of your choices, they are
undermining what the competition between groups is all about - competition
between peers who respect each other and do their best to play within the
limits of the game.

Would you root for a baseball team that trotted 6 outfielders onto the field
each game while its opponents were honor-bound to play with only the regular
complement?  We wouldn't, either.

- Team Razor 1911 -

GROUP GREETS:

Razor 1911 salutes its friends and competitors around the world ...
Fairlight, Deviance, Class, Myth, Divine, and Static.

Razor 1911   /__\   Since 1985

SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE!
IF YOU ENJOYED THIS PRODUCT, BUY IT!  SOFTWARE AUTHORS DESERVE SUPPORT!!