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All Aspect Warfare v1.00.35 Update

RELEASE DATE : 30-09-2009           PROTECTION : Steam
GAME TYPE    : Action               DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

Skid Row 2009

On with the update release information:

=============== ALL ASPECT WARFARE CHANGELOG =================

Legend:

GEN = General engine
MP  = Multiplayer specific
WL  = Wish list

- Scene sometimes not fully loaded when Co-Op server recycles
- Dying in CO-OP sometimes does not respawn all clients
- The mission timer sometimes does not appear in the HUD on
remote console servers
- NPC marine bots on remote console servers sometimes created
in the air.
- Slight delay in removal of exploding rocket and missiles on
remote console servers
- Player stats accumulated on joining stats server. Regardless
of your pre-existing stats, those values should not carry
over across sessions as they were designed to be one-way.
e.g. if you had 1000XP, entered a server, gained 100XP, it
should remain at 100XP while in the game session, not
1100XP. No decision has been made yet as to whether or not
to change this behavior.

[GEN]

- Commlink log is not restored with saved game
- XBox360 game pad will sometimes continue to vibrate after
player killed.

[1.00.35] | 09-14-09]

*** PUBLIC RELEASE BUILD ***

- [GEN] The detonation trigger of the prox grenade and APM
mine has been reduced from 30 to 5 secs.

- [GEN] Revised the throw and roll distance of grenades.
Previously each second tick was a 20m range throw.
This has been reduced to 10m.

- [GEN] The grenades and mines in a loadout profile are now
shown in the Story Mode profile selection as well as
at the supply station selection screen.

- [GEN] FIXED: NPC's now properly recover from being in
invalid nav mesh positions.

- [GEN] FIXED: Added padding around buildings to navmesh to
prevents NPC's from getting stuck in some
corners.

- [GEN] FIXED: Random crash sometimes when loading a saved
game.

- [MP] The CO-OP scenario now has a five min start delay.
After this delay, the scenario will start and no
additional clients are allowed to join until the
scenario ends or all clients are dead.

[1.00.34] | 09-13-09]

- [MP]  FIXED: APM and prox grenades would explode instantly
when dropped

- [MP]  FIXED: on remote clients missile sounds weren't
played

- [MP]  FIXED: on remote servers PSJ and PCU would remain
active even after Energy Cells were depleted

- [MP]  FIXED: on remote servers PSU wasn't working properly
in some cases

- [MP]  FIXED: Joining co-op server from GameLobby started
clients at the wrong base

- [MP]  FIXED: NPC persons on remote servers sometimes didn't
play death animation; making it look like
weapon fire had no effect on them.

[1.00.33] | 09-11-09]

- [MP]  Minor revision to network protocols

[1.00.32] | 09-10-09]

- [GEN] Revised character armor protection values. Remember
ALL items have weight. So the heavier the items you
are carrying, the slower your movement and the quicker
your Fatigue Factor increases. So having a jetpack,
heavy armor, machine gun, ammo, grenades etc
definitely has an effect.

BEFORE: Kevlar (100), Light (200), Medium (300), Heavy (400)
AFTER:  Kevlar (250), Light (350), Medium (500), Heavy (600)

[1.00.31 | 09-09-09]

- [GEN] Rockets used by launchers (LR12, HORNET, KLMP) are no
longer supersonic (in excess of 343 m/s) when in
flight. This gives players the chance to get out of
the way if one is fired from a distance. However, due
to the reduced speed, they are now less effective
against fast moving targets such as fighters and some
gunships.

NOTE: The minimum engagement range for NPC persons is 500m. So
even though rocket launchers have a longer range, an NPC
carrying one will not fire unless he is within 500m from
the target. From that range, you have five seconds to
get out of the way of an incoming LR12 rocket flying at
100 m/s.

- [GEN] Reduced the effects of grenade and mines splash
damage.

- [GEN] All character classes now have a D.I.E unit by
default. Also added the jetpack to some Elite Force
Marine (Lucas) profiles.

- [GEN] At LT. COMMANDER (pilot) or SERGEANT (marine) rank,
player can now command other friendly forces using the
Team Orders Menu. The ranks and experience points
required for each have been added to p34 of the game
manual.

- [GEN] FIXED: "F9 - PROCEED TO ASSET" team order didn't work
in some cases

- [GEN] FIXED: launchers (LR12, HORNET) no longer lock past
target.

- [GEN] FIXED: destroying friendly units emitting SOS wouldn't
give a violation.

- [GEN] FIXED: destroying friendlies as a vehicle gunner did
not give a violation

- [GEN] FIXED: player would sometimes lose command authority
over NPC forces

- [GEN] FIXED: NPC sometimes couldn't navigate around certain
buildings types

- [MP]  Revised some base layouts and placed spawn points
closer to DJP

- [MP]  FIXED: player is no longer teleported when entering
vehicles in MP after being killed.

[1.00.30 | 09-01-09]

- [GEN] All gunships now have a missile jammer (J)

- [GEN] New version of GameLobby app now shows additional
server config fields

[1.00.29 | 08-28-09]

- [GEN] Minor revisions to shot deviation in some weapons

- [GEN] Delay in player death trigger has been removed. This
causes the event to be triggered immediately in all
cases now.

- [GEN] Revised auto-pilot range detection for missile launch
in combat assist mode.

- [GEN] Revised some character weapon/inventory profiles

- [GEN] FIXED: violations awarded for destroying own rockets
and grenades.

- [GEN] FIXED: vehicles only mouse steering could be enabled
in aircrafts.

- [GEN] FIXED: dead persons were in default pose when
restoring a saved game.

- [GEN] FIXED: dead persons were not leveled with terrain.

- [GEN] FIXED: muzzle flash on gunship (Blackghost, Intruder)
door guns were incorrectly oriented.

- [GEN] FIXED: Issues with item counts in some character
weapon/inventory profiles

- [MP]  FIXED: target markers weren't visible in MP remote
servers.

[1.00.28 | 08-21-09]

- [GEN] Revised asset locations in first campaign mission

- [GEN] Airborne assets can no longer be destroyed by small
arms fire

- [GEN] Players cloaked using PCU item can now use assets

- [GEN] Disabled various cheat command line parameters

- [WL]  Starbase and launch pad objects now appear in the
TRS/GND radar instead of NID/MAP radar.

- [WL]  Increased flashbang bloom effect time. Note, the
length of time depends on how close you are to the
center of the blast.

- [WL]  Increased number of clients in CO-OP mode from 4 to 8
players

- [WL]  Revised CO-OP spawn locations. Players now spawned
closer to cover

- [WL]  XP based asset use is now a server config using
'enable_xp' parameter. If this is enabled, then clients
require XP to use some high end assets.

[1.00.27 | 08-18-09]

- [GEN] FIXED: NPC marines would rapidly move their weapon up
and down when player was too close.

[1.00.26 | 08-12-09]

*** FIRST PUBLIC RELEASE BUILD ***

- [GEN] Units receiving 'HALT ON' script command will now
immediately stop instead of slowly drifting.

- [GEN] Increased delay between R.A.N.D.O.M explosion
transition & scenario end by 20 secs

- [GEN] FIXED: units being started in the air could sometimes
be repositioned too close to the ground.

- [GEN] FIXED: issue with character model shadows on water

Install Notes:

1. Unpack the included rar files.
2. Run All.Aspect.Warfare.v1.00.35.Update.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007
RELOADED - ENiGMA  - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED
ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]