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Commander: Conquest of the Americas Update 2

RELEASE DATE : 10-08-2010              PROTECTION : Steam
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Commander: Conquest of the Americas Update 2

Features:

- Ship highlighting in tactical level

- AI will now build fleets with 1-3 squadrons

- A message is received when colony has a need

- Resource window can now be accessed by clicking the 3D
resources and from Colony-founding view

- Morale information now shown in port name tags on strategic
level

Balancing:

- Overall autoresolve balancing

- Overall ship balancing (schooner, xebec, brig, carrack,
cutter)

- AI has now the possibility to select upgrades to ships

- More damage inflicted when fleeing from autoresolve

- Destroyed fort affects ships' morale less

- Need amounts are decreased

- Smaller visibility range for squadrons

- Increased warehouse capacity (all levels)

- Reduced birth rate

- Reduced damage to crew from grape shots

- Ship upgrade prices are now relative to the ship price

- DLC 1: Colonial Navy overall balancing

Fixes:

- Info text and tiny icon shown over ship icon in shipyard if
the shipyard level is too low

- Problem with water showing black with some older graphics
card drivers fixed

- AI nations will not make war offers to player anymore, if it
is in war with him

- strategic camera scroll tweaked

- Impossible to select "heavier cannons" upgrade if the ship
has no cannons

- Soldiers don't shoot from sinking ships anymore

- When Port attack is clicked from squadron interface, it'll
show red crosshair on enemy ports, when mouse hovers over

- No "cannon accuracy" upgrade for ships with no cannons

- Tooltips for upgrades in Shipyard now show full upgrade
description

- Graphics and tooltips for shipyard build button improved

- "Build more warships" -mission fixed

- Fixed tax-slider (smoother)

- Now to move trade items from warehouse to squadron also when
balance is under 0

- Fleets cannot resupply at colonyspots anymore

- AI doesn't add more colonists than there is space left

- It's not possible for forts to flee the battle anymore

- Problem with squadrons of a larger fleet disappearing when
entering a port fixed

- CTD-fix: AI squadron-merge caused a crash on savegame

- CTD-fix: clicking "sell all" in the colony trade view caused
a crash sometimes

- CTD-fix: When trying to load a game or trying to return to
main menu while in tactical with a fort, the game could
crash

- screen edge scrolling fixed for dualscreen & triplehead
(triplehead can be enabled from options.txt)

- possibility to lock cursor to game window or on dualscreen
to the other screen (can be changed from options.txt)

- Strategic camera problem with low fps fixed

- GUI shows amount of cannons correctly now

- AI will now repair their fleets at port in month change

- Fixed flashing strategic loading screen when loading a game
from main menu or ingame-menu before showing the correct
loading screen.

- Player can't see AI squadrons in docks/trade/people-windows
anymore when in alliance and AI squadron arrives to player
port for resupplies.

- New commander created for captured AI squadrons

- Friendly fort not spawned anymore on top of enemy fort when
attacking enemy colony after multiple defending colony
battles.

- Tooltips for specialist fixed (squadron info window)

- DLC ships used to display wrong icons in shipyard

- Building prices now correct in every difficulty level

- Building prices sometimes didn't fit the designated area

- Pressing tab (changing colony) did not hide selected fleet
bouys

- Rare CTD caused by native raid fixed

- "Buy soldiers" button disabled ( grey ) when no more room
for soldiers

- tactical level tip-text removed since we now have a
tutorial box on the top right corner

- "Barcelona" is changed to "Sevilla"

Install Notes:

1. Unpack the included rar files.
2. Run Commander.Conquest.of.the.Americas.Update.2.exe and
install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

This update is also compatible with the german and french
releases by GENESIS and BAZOOKA!

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

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Last updated 21/07/2007 by [XXX]