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DogFighter Update 1 and 2

RELEASE DATE : 08-07-2010           PROTECTION : Steam
GAME TYPE    : Flight Action        DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

DogFighter Update 1 and 2

Update 1:

ADDED:

- Frequencies to GFX Options in Menu

- Plane and Pilot added to new Menu scene

- Disconnect to results screen

- Retry and Next buttons to tournament modes

- (bot) appended to player name if guess what......they are a

- Enable Disable 360 pad rumble in controller options.

- Turn off Df logo in menu when required

- Blank space added to empty leaderboard slot

- Now support all symbols in chat and server names.

- Initial Credits

- New level images

- Shift/CTRL and PGUP/PGDN to bindable keys.

- New art to menu

- Refresh button disabled whilst searching for servers, button
label changes to "searching...."

- Rear view and rear view held key bindings

- Enabled sort server -list

- Users can now reset keybindings to defaults.

- New key binding system, when you select a binding to change
you can press the key rather than scroll.

- Pause Message

- Pause on Pause Key

- Go to tournament screen from tournament round

- Retry for Tournament code

- Stats formatting changed

- Rumble can be turned off

- New version of the Fleetfoot to look more "Mean"

- Death sound for all craft

- Sounds for concrete and rock impacts

- SuperViper (InstaGib) Weapon for Instagib Mode

- All Achievement text and icons to Steamworks

- New GUI scene backdrop

- Damage triggers for lava and water damage in Volcano

- Downfilter for half resolution normal map render target
texture

- Preventing WM_NCPAINT and WM_ERASEBKGND when in fullscreen

- Preventing Graphics updates after the splash screen until
the menu is ready for them

- Added a GBuffer draw render that'll process it's surfaces
after all depth writing is complete

- Added DF_PlaneBase which all plane material should now
inherit from which included the shield pass

- Added a Screen Space Ambient Occlusion rendering option

- Added an ambient material that uses SSAO

- C++ side menu options for SSAO

FIXED:

- Rockwell boost flames now line up in both first and third
person modes

- Some sounds incorrectly referenced as "2D" and now correctly
referenced as "point"

- Help text that referenced unlocks has been reworded or
removed

- All play area boundaries are now correctly implemented

- DogFighter logo in new GUI scene set to not draw until the
main menu is loaded. (Fixes second load comflict with text)

- Missing Water Collision in Volcano.

- Added Freq setting to video params

- Stalling displayed immediately and messages changed

- Keys for Chat and ChangeHudTraget are now remappable

- Proper defaults for cycle defensive keys

- Developer Keys could be accidently switched on

- SlideSound only audible for local player

- Impacts were missing

- Not all leaderboard pages were displayed

- Times in Leaderboards displayed were displayed as numbers
not times

- Viper/Vulcan Stats show wrong number

- Switch to adv flight model didn't work from hud

- Incremental ping update in server list

- Fixed server list sorting

- Some crashes in shutdown fixed

- Make sure game session exists when processing weapon/plane
stat related events to prevent crash

- Limit chat text to 64 chars

- Cannot change to team text whilst typing in all and vice
versa

- Cursor in tournament Menu

- Mouse Key bindings

- Leaderboards

- Touch up on all levels, most minor graphical problems now
gone.

- Protofighter Cockpit textures now correct

- Uv stretching on volcano

- removed black scar from pyramid.

- Holes inside pyramids and problems with normal maps.

- Fixed some seams in shambhala

- Fixed the heavy aliasing on the silhouette edges

- Fix to prevent the propeller material being ignored

- Fix to stop memory accumulation on the draw surface ignore
passes array

- Fix to the priority of Depth Proxy draw render

CHANGED:

- HUD Overlay key L changed to ScrollLock

- Unlinked fixed developer keys

- Impact Damage calculation simplified

- Survivor Leaderboard renamed to "Survivor Waves"

- Showing proper version number in BuildInfo

- Respawning in Survivor if not killed by player

- PhysX installed passive instead of quiet

- Revert to old mouse cursor

- Stats Formatting

- UI art

- Reduce size of build info text

- Protofighter Normal Maps updated

- Changed default winglade textures

- Tweaked specular maps on all aircraft

- Damage smoke reduced opacity

- Music levels normalized

- Volcano Lava material changed and extra glows added to
Volcano scene

- Fleetfoot weapon positions

- Boost flames on Fleetfoot, Wingblade and Rockwell Craft

- Normalized "bump" height for plane collisions

- Xbox Controller changes. A = Boost, X = Airbrake, Y = Toggle
1st/3rd person, B = Rear View, Dpad up/dowm = throttle

- Final release exports for all craft

- FInal clean compiles for all scenes

- Performing SSAO at half -resolution for a performance
increase

Update 2:

ADDED:

- PlaneWreck spawned flag

- Added SetDebugComment() calls in shutdown to easy minidump
analysis

- Dialog when physx init fails instead of critical error

- File integrity check display a message box that file
integrity check failed instead failing with a critical error

- Version filter for Lobbies

- additional evasion functionality added

- Press Space to Spawn

- Spawn message 'Pick a Team' until team picked

- advanced options for singleplayer DM/TDM

FIXED:

- (Crash) When writing string key to registry too much data
could be written

- (Crash) Made some ScaleFormGUI functions threadsafe

- (Crash) Crash in OnChat

- (Crash) Crash in sendChatMessage

- (Crash) Crash in Critical Error handler when called before
graphics is up

- (Crash) Some test for scene NULL pointer missing

- (Crash) Destroying session and clearing menu before
destroying game to fix crashes on exit

- (Crash) Some player index boundary checks wrong

- (Crash) Added extra test for valid player in some places

- (Crash) Client receiving resetsession from server while
loading

- Wrong Leaderboard name used for Survivor

- GameVersion tag was malformed

- Pause didn't stop game time

- Not removing GUI from Menu:quit

- SetDebugComment had wrong signature

- MiniDumps are now also generated for critical errors

- Creating steam minidump only when in steam client public

- AirbreakSpeedRatio not in component anymore

- Some colors in particle systems syntactically wrong

- Removed in air achievement

- ScenarioNode: Removed unknown property continuity

- Skipping creation of selectors in non studio-edit modes

- Changed default case in readLastGraphicsSettings to ignore
unknown types to prevent crashes on unknown data

- mouse key dropdown in 4:3 hud

- client plane explosion using server position when collided
with environment - explosion is on the right place and not
inside the terrain/wall

- crash in LeaderBoard when looking at Multi-player Time

- bug of showing damage bracket on a re-spawned enemy

- Rolling back PhysX SDK to 2.8.1 to work around problems with
PhysX System Software Installer

- Some additional cleanup for PhysX scene to prevent creation
problems on next level
- in-game controls and audio menu using correct Scaleform GUI
instance (no more empty combo-boxes inside in-game menu)

- Non-client window area painted correctly in windowed mode
after alt+tab

CHANGED:

- Clarified some stats names

- Message from critical error handler added as debug comment

- CGameSessionBase::getPlayer() will return NULL on out of
bounds index and hopefully give better minidumps for that

- Updated BuildScript to force to reinstall with /passive

- reduced size of noise textures

- Reduced size of level select images

- Friends now default tab in join server

Install Notes:

1. Unpack the included rar files.
2. Run DogFighter.Update.1.and.2.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]