S  K  I  D  R  O  W
.the leading force.

proudly presents
Galactic Command Echo Squad Second Edition: Remastered (c) 3000AD

16-07-2014......Release Date <-> Protection.................Steam
Action.............Game Type <-> Disk(s)....................1 DVD

RELEASE NOTES

Galactic Command Echo Squad SE is a high-end and very challenging
space/planetary combat game. It offers a thrilling campaign, instant
action combat sessions as well as a sandbox mode allowing you to
explore the game's universe while battling hostile Insurgent forces
among others.

Missions take place in space and on the surface of planets and range
from basic escort and recon missions, to highly engaging and dangerous
tactical strike missions.

Many years have passed since the Gammulans invaded the sol system in
full force and all but decimated the inhabitants of the planetary
systems. cites were completely devastated and entire continents wiped

In their wake, they left a splintered Galactic Command (GALCOM)
alliance still engaged in a fierce battle with insurgents who oppose
the alliance.

Stretched to the limit Galactic Command scientists developed a new
space craft that is lighter, faster and more powerful than any before
it. Episode One begins with this new Engstrom class carrier's first
day in a live combat engagement.

Your Echo fighter squadron of fighters has been assigned to the
WildStar battle fleet led by the GCV-Excalibur in operations against
the Insurgent uprising.

As an Elite Force Pilot and leader of the Echo fighter wing assigned
to IIS starstation in orbit around Titan, your fighter squad is tasked
with leading a series of defensive and offensive missions against the
Insurgents occupying Sol territories.

Unlike our other larger capital ship series (Battlecruiser, Universal
Combat) Echo Squad SE takes place within the confines of the Terran
Quadrant which spans the following star systems. So in sandbox mode,
you are restricted to this quadrant.

SOL, ALPHA CENTAURI, BARNARDÆS STAR, SIRIUS, OMICRON ERIDANI, TAU CETI,
POLARIS, PROCYON

Echo Squad was first developed in 2007-2008 for TurnerÆs GameTap
service. When that service was sold off (to Metaboli), the game rights
reverted. A few months later we decided to update and improve the game.
It was later released in early 2009 as Echo Squad SE. The game uses our
legacy game engine first released in 2009 for the original Echo Squad
SE. The much larger Universal Combat CollectorÆs Edition v2.0 game is
also derived from this engine.

By popular demand, we decided to remaster and release an updated
version of the game for the first time on Steam.

New DirectX 9 based high definition space terrain rendering engine with
support for Shader Model 2.0 and various high end effects such as
motion blur, tone mapping, High Dynamic Range lighting, per-pixel
lighting, texture filtering (e.g. Anisotropic), anti-aliasing (FSAA),
environment mapping, normal maps and various shader based special
effects.

Native support for 16:9 and 16:10 widescreen monitors with native
1280x720 (720p) and 1920x1080 (1080i/p) resolution support.

High definition planetary terrain rendering engine supporting very
large surface areas. Technologies include reflections, volumetric
clouds, dynamic 24hr time of day effects (including realistic star
constellations in the night sky), dynamic weather patterns (snow,
storms etc), many mission specific populated areas etc.

Large seamless space and planetary game world provides the ability to
conduct missions in both space and on planets (no window dressing
here; yes, you can actually go on planets!).

Advanced flight dynamics engine.

Advanced orders system for your wingmen.

Various play modes including a thrilling campaign, several instant
action missions as well as a sandbox mode allowing access to space
and planetary worlds.

Fully functional 3D cockpits!

In game access to the keyboard commands, game manual, tutorial
documents and galaxy map.

Support for USB joysticks as well as native support for most analog
game pads (e.g. Logitech Dual-Action) and the XBox 360 controller for
Windows (with rumble support!).

Advanced AI engine with NPC characters (also player's wingmen) who act
intelligently and react to combat conditions around them.

Advanced mission system with real-time adjusted variables based on AI
which ensures that the same scenario always plays differently.

Multiplayer client-server engine supporting up to thirty-two players
with in-game server browser with deathmatch and co-op gameplay modes in
space and on planets.

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To all friends of the family and honorable rival groups!

ascii art by the
godlike & terrific duo