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Making History II The War of the World v1.0.12 Update

RELEASE DATE : 22-07-2010              PROTECTION : Serial
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Making History II The War of the World v1.0.12

1.0.12 Release Notes

Bug fixes:

- Fixed crash on exit bug

- Fixed AI bug that could stall end of turn processing

- Fixed crash bug in game update process

- Fixed bug that could occasionally provide a large windfall

profit to a nation in deficit

- Fixed duplicate Japanese unit names in Building for War

- Added an airbase to Liaotung in Building for War

- Fixed bug in War Plans for Italy

- Fixed bug in AI liberation code

- Fix resource requirements for Coal Mine upgrade

1.0.11 Release Notes

Bug fixes:

- Fixed bug that could cause a loaded game to crash during the
first end turn after load

- Fixed bug that caused initial sound and music levels to be
set to zero

- Fixed spelling of research project "Mining"

- Fixed MPU requirement for Deep Shaft Coal Mines

- Removed "(Max 9)" text from exploration project descriptions

- Fixed the spelling of "Sabotage" in the UI

1.0.10 Release Notes

New Features:

- Added Territorial Transfer treaties

- Added risk of discovery and discovery penalties to Espionage
programs

- Allow transport and carrier loading while the ships are in

- Several moderate performance improvements

- Reduced the size of save games by 15-20%

- Added "Support Government" option to the Diplomatic Actions
on the nation panel

- Supports the ruling ideology in another nation

- Added "Propaganda" option to Internal Affairs on the
Government panel

- Supports the ruling ideology in your own nation

- Changed values for UnitModelSet to make more sense and added
an option. Valid values are now:

- FullModelSet for all models

- MajorsModelSet to get a unique set for each major nation and
a generic set for everyone else
- SingleModelSet to get the Generic set for all nations
- MinimumModelSet to get 1 model for each unit category

Bug Fixes:

- Fixed occasional crash that would occur when a nation was
annexed or made a colony

- Fixed bug that caused transported units and carrier
airplanes to disappear sometimes

- Fixed bug in ranged attack that would cause it to sometimes
attack the wrong type of target

- Fixed several errors in the map

- Fixed bug that caused the game to crash if it exited without
starting the Renderer

- Happened when exiting the launcher after a failed update

- Fixed bug that kept naval units in supply even at sea

- Fixed bug that caused city to say "Supplies Needed" when a
repeating order queued up the next one even if supplies were
available

- Fix error that caused region Svalbard to not be selectable
(Norway may be conquered again!)

- Optimize fogging behavior -- should eliminate game pauses
when forming alliances

- Fixed bug that would sometimes cause the string "Default
Menu Text" to appear in right click menu

- Cancel military access agreements when nation becomes puppet

- Added map arrow for units doing ranged attacks

- Fixed bug that could cause repeating build orders to consume
more resources than required

- Added category sorting for units, region improvements and
research projects in Encyclopedia

- Fixed overlapping strings in some diplomacy reactions

- Fixed overlapping text with multiple ethnicities

- Cleaned up bubbles in ongoing National Programs

- Added tooltips to right click production menus

- Fixed projected income calculation in money tooltip

- Added new, more optimized map

- Added icons for Atomic Bombs

- Update money stockpile tooltip

- Remove old goods info from Government panel

- Fixed display of Food Demand on Government panel

- Fixed Unemployment modifier for Stability to show the
correct value and have the correct tooltip

- Added notifications for all Espionage programs

- Fix nation sorting on Diplomatic Relations to sort by value,
not alphabetically by the string

- Added move arrows for load on transport and load on carrier
orders

- Fixed move arrow for move into port order to actually point
to the city instead of region center

- Updated Economic Strategy behavior of AI

- Several bug fixes to economic behavior

- Updated sea invasion behavior

- Updated research behavior

- Fixed bug with avoiding engagements when moving

- Fixed bug in pathfinding

- Tones down opportunistic aggression

- Improved logic for constructing airbases

Content:

- Added new Resource Producers Coal Pit, Metals Pit, and Deep
Oil Well

- Added new research project, Mining

- Added new city build options for creating money, requiring
certain resources and producing higher value. Each requires
research to make it available

- Textiles require Coal and Production Lines research

- Appliances require Coal and Metals and Assembly Lines
research

- Automobiles require Coal, Metals, and Oil, Automotive
Industry research, and a Vehicle Factory

- Added initial arms and oil carry to build requirements for
units

- Fixed American flag

- Changed Light Carrier to be 1st level carrier and Escort
Carrier to be 2nd level carrier

- Fix name errors for some Japanese ships

- Moved Seattle closer to correct position -- still a little
off because of map needs

- Fixed city Burgos to have the correct region

- Removed Sante Fe from US (it duplicated a Santa Fe in
Argentina)

- Port Lighthouse will glow when ships are present

- Added flags for Palestine and Equatorial Guinea

- Region workers now indicate the type of project being done

- 3D city lighthouses now light up when ships are in port

- Fixed texture issues on some Main Battle Tanks

- Fixed error in region Yenan

- Added 3D model for Commonwealth Militia

- Cut back initial resource production in early scenarios

- Fixed a number of icons

- Balancing of region and city improvements

- Added some starting research to Sweden

- Tweak some unit arms requirements

- Added transports to starting units of a number of nations

- Increase initial stockpiles of Food in the game

- Added some starting Airbases

- Added IPUs to Underground Factory

- Added missing "Ranged Attack" capability to Ballistic
Missiles and Guided Bombs

- Fix duplicate army names for Italy

- Removed Italian army from Albania in Building for War

Launcher:

- Added support for Demo Mode

- Game will now install without a license key as a demo

- Demo allows user to play Last Days of Peace for 50 turns

- Fixed issue that could cause the splash screen to appear
more than once

- Fix sorting of nations in the game page

- Fixed problems with content updates failing

- Add "Verify Content" button to Options page

- Fixed a number of errors on the Multiplayer pages

- Fixed uninstaller

Install Notes:

1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.12.12012.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]