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Making History II The War of the World v1.0.19 Update

RELEASE DATE : 05-10-2010              PROTECTION : Serial
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Making History II The War of the World v1.0.19

1.0.19 + Hotfix Release Notes

New Features

- Major changes to unit stacking

- Land and sea units can now be moved around in regions by
right clicking in the region

- Right clicking on another controlled unit in a region will
create a stack

- Selecting a unit in a stack and right clicking elsewhere in
the region will remove it rom the stack and move it

- Air units will continue to stack on the airbase in a region

- Add new "Repair All" nation property

- When set to true on the Military Status panel all damaged
units will attempt to repair each turn

- Default behavior is "On"

- Newly created units will now default to repair "On"

- Add ability to upgrade units from the unit list panels
(land, air, sea, sub)

- Added ability for player to set which model will be
displayed for Unit Groups on the map

- Clicking on a unit in the expanded unit group panel will
set the display model

- Improved startup time

- Improved performance

- Shrink memory footprint

- Change to put saves separate from the game install so a
reinstall of the game won't blow away save games

- Updated Game Manual

Bug Fixes

- Fix crash if game was started and waiting for an avatar with
no nation

- Fix rare crash bug when interacting with UI

- Fixed an issue with reporting negative money from annexing

- Fix annex booty bug - game was giving annexer their own
stockpiles, not those of the annexed nation

- Fix unit models not changing when they upgrade

- Cancel AccessTicket if war is declared between the group and
ticket nation

- Cancel AccessTicket if group nation joins alliance at war
with ticket nation and vice versa

- Fix rare game stall when AccessTicket units are trying to go

- Fixed bug where if a human player didn't join when a
multiplayer game was reloaded the AI didn't do anything for
that nation

- Fixed bug in mouse wheel handling that sometimes made it not
seem to work

- Added requirement that a unit be in supply to be able to
upgrade

- Fix bug in computing amount of collateral damage to do from
engagements

- Add non-zero weights for collateral damage to region
improvements so damage will actually happen

- When running a no turn timer multiplayer game on the web
only suspend when no humans are connected

- Scale down shots for units based on current health

- Allow air units to rebase across enemy regions

- Fixed bug with air unit combat values when they are on the
defending side of an engagement

- Fixed bug that would cause autosaves to reload with the turn
ended but not ending

- Fix for nation getting referenced and not going away after
rebelling and getting conquered during a single end turn

- Improved texturing on map

- Lowered transparency of mapview layers for Supply

- Fix issue with units being placed too near the borders of
regions

- Improve unit positions in mountains

- Fixed a number of places where units and region improvements
were overlapping cities

- Add missing land defense column in Unit list page

- Improved quality of decal and flag textures on the map

- Adjusted text sizes in Financial panels

- Fix display names for rivers

- Adding sorting to the military report panels for air units,
army units, naval units, sub units and world nations

- Fix missing border between Jaghbub and Farafra

- Suppress the display of the "Exit to Desktop" Main Menu
option when started from web

- Resized text on Region & City Selection Panels

- Override ESCAPE key handling and only go to windowed mode if
the game was launched from the web

- Fixed sea regions not using all positions for unit groups

- Fixed RC menu to only give set merge order option if unit
groups are of the same branch and have the same controller

- Don't offer RC option to bombard your own or your allies
cities

- Fixed bug that sometimes resulted in blank tooltips on units

- Don't send a "unit destroyed" notification when a 1 use
missile is used

- Fix error in unit lists when displaying units on transports

- Fix error in unit lists when displaying air units on
carriers

- Added notifications for city and research building damage
from missile attacks

- Added smoke animation to cities with damaged buildings

- Add ability to decide whether newly produced units in a
region will join existing unit groups or create new ones

- Ocean shader tweak to fix decal and move arrow glitch at
coast

- Made all default build displays look like a normal goods
order is queued

- Changed region projects list to prevent icon from
overlapping project name

- Defaulted research tree zoom level to fullscreen

- Stop sending collateral damage notifications to all nations

- Make field for trade balance amount in Nation panel wider
so it fits

- Tune behavior of difficulty levels

- Update relations behavior when nations declare war

- Improve sea invasion behavior

- Added more detail to trade responses, including check for
embargoes by third party

- Added AI reaction to ships it sent to interdict trade
being sunk

- Improved use of World Market to obtain resources needed for
build orders

- Fixed bug that caused AI not to build
Textiles/Appliances/Autos as much as it should

- Improve logic for sending air units to support engagements

- Improve logic for sending air units to defend against
bombing

- Improved logic for deciding to build air units

- Increased priority for building AA defenses

- Improve logic for when to build specialty units (like
Airborne Infantry, Carrier Planes)

- Added a couple of strings for AI canceling an import
agreement

- Added TradeAI check for AI to cancel or reduce an import
agreement if it has too much

- Fix for research AI not always choosing best composition
element to research

- Add PathFind filter for navy to avoid enemies

- Fix for AIPlanSeaInvasion switching compositions after a
fleet was already in route (cause of AI Stall)

Content

- Added missing Historical Region claims for Libya

- Modified some terrain types

- Added upgrade tracks for most units

- Balanced upgrade costs data

- Fixed some research errors

- Balanced artillery combat values

- Fixed a number of incorrect unit display names

- Fixed a number of duplicate unit display names

- Tune IPU costs of submarines

- Increased attack power of ShortRangeSubmarines

- Removed DeepDefense from USSR completed research in LDOP

- Updated initial completed research for LDOP

- Added new model for Nuked city

- Tuned escort ship properties to more clearly define their
roles

- Lots of cleanup in the Encyclopedia -- added maintenance
cost to city and research buildings, added IPU cost to
Units, reordered data to be consistent across categories

- Gave Germany a VehiclePlant and an AircraftPlant in BFW

- Gave Japan research for Early Tanks in LDOP

- Gave Germany an AircraftPlant in TGQ

- Add research to bring Germany/Italy/US/USSR up to BiPlanes
in TGQ

- Gave WarIndustries research to Germany and Japan in BFW

- Gave InfantryWeapons3 research to Italy in LDOP

- Changed Tripoli region location to Tripolitania

- Fixed content to generally not give nations units they have
not researched yet

- Fixed data error that made Fish Products unprofitable (was
not suppose to use oil, just food)

- Tweak costs of carrier planes a little higher to separate
from non-carrier planes

- Fixes/balancing to air unit properties to more clearly
distinguish roles

- BFW - added research for Italy to produce
EarlyFighter/Bomber

- LDOP - backed up air units to not exceed starting research

- Fixed default nation descriptions for BFW and LDOP (they
were reversed)

- Fix swapped properties for Light Carrier and Escort Carrier

Launcher

- Fixed display of nation names for nation lists

- Allow user to choose location for saved games

- Added beta testers to credits

Install Notes:

1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.19.13722.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]