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Making History II The War of the World v1.0.20 Update

RELEASE DATE : 15-11-2010              PROTECTION : Serial
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Making History II The War of the World v1.0.20

New Features

- Modified setting the display unit for unit groups to be
persistent across saving and loading a game

- Switch debt stability modifier system over to use percent of
annual revenue instead of absolute values

- Updated and modified Difficulty Levels

- Modified UnitOrderLoadOnCarrier so it would load as many of
the specified units as it could onto the carrier. If no
units were specified, it tries to load all the units that
will fit.

- Added decision point when a region wants to revolt and join
another nation

- Added logic to create a small militia when a region secedes
and forms a new nation

Bug Fixes

- Fixed crash caused by Units moving between being fogged and
not fogged

- Fixed bug that could cause loaded games to stall at end of
turn processing

- Improved handling of military access agreements

- Fixed bug in display of move arrows

- Fixed bug creating access tickets after loading a save game

- Fixed bug in HandleNationAnnexedEvent where engagements
were removed without updating UnitGroup eStatus

- Take fuel consumption into account when computing turns to
destination

- Fixed crash that occurred when a unit was destroyed during
rebasing

- Fix a bug where a new engagement wouldn't start if there
was a 3rd party in a region when a battle ends

- Fixed some transient errors when client units were moving

- Add notifications for diplomatic relations changes

- Fix displaying modified IPUs and Combat Strength

- Fixed some Army names in LDOP

- Updated graphics on notification pop-up

- Updated graphics on main menu notification options

- Set new defaults for notification pop-ups

- Created close button for Research Tree rather than minimize

- Changed Summary Icon for Government Programs to use hat
rather than binoculars

- Add Canned Goods and Fish Products into Last Turn Income
total on Last Turn Summary panel

- Format City Maintenance Costs in city panel

- Conformed a few tool tips on Government & Region panels

- Fixed some Tool tips and text on the Production & Military
list panels

- Resized Appliance icon to fit

- Added national debt/surplus to tooltip on government panel

- Fixed Colony/Puppet tooltip on Nation Subordinates panel

- Reduced height of Right Click menus to lessen their overall

- Revised basic unit bubble

- Fix text clipping on unit range property

- Using Speed icon rather than Range for ships on Group panel

- Refinements to Group Panel to end property clipping

- Added new Weight icon for showing group transport
requirements

- More refinements to Group & Unit Panels including Merge,
Split & Combat Report versions

- Flipped selected state color from white to beige on queues
& units

- Fixed some errors on the Combat Engagement panel and
improved icons

- Fixed some Nation Decals

- Improved icon usage on some panels

- Continued work on Military Lists, conforming data/visual
elements and adding tool tips

- Political map gets region color from Nation instead of
NationTemplate

- Fixed text clipping issue for Unit Properties display on
production queue bubbles

- Added Speed & Range to Unit Properties display on production
queue bubble

- Fixed text clipping issue for Nationality string on
Government & Diplomacy panel

- Fixed textbox size for project labels on City selection
panel

- Fixed string clipping of project Upgrades on Region Assets
panel

- Fix spelling of Delaware River

- Fix overflow error in the display of trade value

- Create and use text for leaving an alliance rather than
using the text for joining an alliance

- Added Nationality Icons to Region list

- Update Diplomatic Relations effects from embargos, trade,
treaties, and nation status changes

- Tone down routes considered when asking for military access

- Fix rare crash bug when loading onto almost full transport

- Fixed puppet AI so it will consider military access requests

- Fix script error when negotiating trade agreement with a
puppet nation

- Fix bug with puppet treaty consideration logic

- AI no longer checks for embargos when considering receiving

- AI ignores embargos imposed by nations it is at war with
when considering trade agreements

- Changed diplomatic effects of declaring war to not affect
relationship between master nation and puppets

- Fixed bug where Militia would not be used to take undefended
regions

- Added ProductionMode, allows emergency military buildup mode
in addition to economic buildup mode

- Fixed bug with AI thinking it was done with city development
too soon

- Fix for bug where AI could ask for military access to attack
the nation it is asking military access from

- Added logic to handle decision point requests from seceding
regions to join nation (accepts when at war, declines
otherwise)

- Fixed bug in Production AI where prerequisite for a military
unit was incorrectly disallowed in the situation where it
was coincidentally the same as the next city development
building

- Added ArmsCenter to city development templates

- Improved production of air units

Content

- Improve military unit content across all scenarios

- Increase speed of TorpedoBoatDestroyer

- Changed Build pre-req Requirements for Escort & Light
Carrier to eliminate the ability to get initial carrier
without Carrier Operations

- Increased Range for ICBMs & Jet Bombers

- Edited inconsistent data item for AdvancedBattleship -
display name was set to "FastBattleship"

- Edited inconsistent data item for SuperCarrier - display
name was set to "FleetCarrier"

- Fixed missing Russian Historic Region claims

- Limited Ethiopian region claims to historic territories
rather than the entire horn of Africa

- Fix Light Glider description

- Updated units for all scenarios

- Updated military access treaties for all scenarios

- Added positive diplomatic effect for political support of
another nation

- Tuned behavior of revolt risk system

- Added missing region claims for Sudan in Red Sea Hills

- Added namer for Air Transport units

- Added missing UnitCapBombRegion to BasicCarrierFighters

- Improved balance of air, artillery, and armor units

Install Notes:

1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.20.14314.115.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]