S   K   i   D   R   O   W

->  T H E   L E A D i N G   F O R C E   <-

RELEASE DATE : 20-11-2009           PROTECTION : SecuROM/Steam/gfwlive
GAME TYPE    : Shooter              DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Section 8 v1.1 Update

MAJOR

Automatch: several improvements to improve responsiveness and
likelihood of finding a good match

Ranked Stats: fixed some issues with stats getting lost, new
records now show at match end

Tank: Improved controls

Achievements: Fixed issues with not being awarded in certain
situations

Projectiles: Improved behavior in high latency situations to
be more reliable

AI: bots will now help defend human squadmates

Multiplayer: several improvements related to high latency
situations

VEHICLES

Heavy Tank controls were adjusted to make driving more
intuitive. The main turret will now turn with the vehicle.

Modified vehicle FoV to show more of the vehicle's exterior.

Changed tank second seat name to "Minigun."

Tank corpses will no longer hover after they are destroyed.

Fixed situations where the Heavy Armor would display a knife
kill icon instead of the fist icon.

Fixed a problem where players could exit a vehicle and end up
inside of structures.

Removed an exploit that allowed users to increase the movement
speed of vehicles by moving side to side.

Fixed a bug that would break the player's health display if
they died while piloting a Heavy Armor.

Fixed bug where client and server would get out of sync about
the equipped gear

Fixed a bug where a player's weapon could disappear after
interrupting the set aside animation.

Fixed a bug where a player could lose the ability to switch
weapons.

Fixed a bug where equipment would fail to function in high
latency scenarios.

Fixed exploit which allowed using gear while sprinting.

Adjusted Friendly Fire Penalties for Weapons.

Shotgun in singleplayer gametypes will now have the same
magazine size (7) as multiplayer gametypes

Slightly decreased the piercing damage dealt by the Machinegun
rounds, and, the Assault Rifle's piercing rounds. This does
not affect the Assault Rifle's non-piercing rounds.

Fixed a bug where the missile launcher's projectile would
travel through certain game actors during low performance
situations.

Mortars will now split and detonate more consistently on a
target in high latency situations

Improved mortar targetting in certain situations.

Fixed the missile launcher's animation pop when zooming out
immediately after firing.

Microsensors and Det Packs will now remain deployed if a player
switches to another loadout which contains the Microsensor or
Det Packs.

Shotgun and Machine Gun descriptions now indicate which feats
they contribute to.

Fixed a problem with the knife where the equip animation would
play after every attack.

Bots will automatically pursue targets that they have
previously seen if they haven't seen them for a couple of
seconds

Bots in your squad will follow and defend human players more
aggressively, especially in swarm bot modes.

Added support for locking bots into squads

Bots will no longer auto-populate during conclusion mode at
the end of a match.

Fixed a bug where bots would continuously join and leave a 12
player game set to the balanced 25% bot mode.

Improved bot intelligence.

Carried actors will now be returned to their starting location
when they enter an unreachable location.

Fixed the problem that DCM UI shows as blank sometimes in
laggy networking situations.

Convoy will now always be oriented with the dropship that is
delivering it.

Fixed convoy DCM HUD showing "escort playerName" to players
who joined server after DCM had started.

Adjusted DCM spawning behavior in regards to AA turret
locations.

Reduced the amount of damage taken by DCM actors from AA
turrets.

Fixed a problem where if a player was in the Convoy when the
time limit ran out, they would exit the vehicle without a
weapon.

GAMEPLAY

Added a jump delay of .85 seconds

Fixed a problem where score could still accumulate during
conclusion mode at the end of a match.

Fixed possible speed-hacking exploit

Resources will no longer be immediately replenished when a
user interacts with a supply depot.

Increased Default Sensitivity from 35% to 40%.

Fixed a bug where players would occasionally auto-suicide when
bringing up tac-net during campaign

Fixed a problem where players could interact with usable
objects through walls in certain situations.

Replaced the scoreboard's graphical ping display with a
numerical ping display.

Made TacNet spawn tab default to the previous spawn method
when opened using a gamepad.

The loadout screen will now automatically close if the player
moves too far away from the supply depot.

Loadouts screen now has number keys on PC. Keys can be used to
select corresponding loadouts.

Restricted all gamepad inputs from being rebound in configure
bindings screen.

Updated Right side of Loadouts screen to avoid Passive icon
overlapping.

Fixed a problem where the brightness of the in-game cinematics
affected the brightness of the Games for Windows - LIVE
interface.

Updated bindings settings to allow binding a key to weapon
swap.

Updated bindings settings to allow binding a key to cycle
through zoom levels.

Lock On no longer targets structures

Lock-On now aborts when line of sight is lost

Dropping: improved accuracy of the braking threshold

PURCHASING

Fixed mouse wheel closing purchasing rather than cycling
through purchasables if scrolling mouse wheel immediately when
it opens.

Fixed a problem where the purchasing menu would flash red when
closing it.

Purchasing limits have been updated to allow players to
destroy their own previously purchased items when the team has
reached its limit.

Changed purchasing beacon to always be oriented vertically.

CAMERA

Fixed a bug where the user's camera would get stuck in Warmup
Matinee Mode.

Added a new death camera view for when you are killed by a
falling object.

Fixed a bug related to death cam that was caused by a player
dying in overdrive.

Fixed bad third person camera if entering conclusion mode
while dropping. Also fixed similar behavior if entering
conclusion mode while on tacnet screen.

MATCHMAKING

Automatch: several improvements to reduce time to get into a
game, and to fix situations where automatch would fail despite
servers being available.

Updated browser/automatch to retrieve a list of servers
prioritized by not-empty vs. empty

Fixed a crash which occurred when a user searched for a game
while not signed in to Games for Windows - LIVE

Autobalance option is now grayed out on the server setup
screen for game modes that can't use autobalance.

SERVER BROWSER

Fixed bug that was capping the number of favorite servers to 9
instead of 10.

Updated browser to sort by ping in ascending order (not
descending) after first click on the ping column header

Fixed issue with missing error message when entering a player
limit that is too large on Browser search filters.

Fixed a problem where the server browser would return fewer
than 50 search results when more were available.

Server search results are now prioritized by player count.

RANKED STATS

Fixed a stats problem where time played was being doubled.

Records are now shown in Conclusion Mode.

SERVER

Disconnection messaging will now include a reason for the
disconnect.

Corrected some problems related to adjusting the number of
bots after changing the bot mode.

Added the "RemovePassword" command for PC server
administrators.

Added a map cycle validation check during server launch to
prevent servers from being launched with an invalid map cycle.

Fixed a bug where certain achievements would occassionally not
unlock when the player reached the target value.

Fixed a problem where users would fail to connect to Section 8
Online when signing in to Games for Windows - LIVE before the
main menu.

LOCALIZATION

Fixed a bug where text overlapped in Italian for "Reset
Loadout."

Moved Italian text "For Expert Users" so it is next to the
"custom" install option.

Changed French host

Fixed translation of French "Kicked for idling" message.

Updated the "With all due Haste" achievement descriptions in
French and Italian.

Install Notes:

1. Unpack the included rar files.
2. Run Section.8.v1.1.Update.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007
RELOADED - ENiGMA  - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED
ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]