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Serious Sam HD: First Encounter Update 1 to 7

RELEASE DATE : 30-03-2010             PROTECTION : Steam + CEG + Custom
GAME TYPE    : Shooter                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Serious Sam HD: First Encounter Update 1 to 7

UPDATE 7:

Fixed frag combo achievement awarding.

Made progress-based achievement awarding more robust.

Player would get stuck on spectator screen and couldn't play
singleplayer.

When currently spectated player leaves from server, other
players couldn't be spectated any more.

When you kill yourself, center message will show "You killed
yourself" instead of "You killed ".

Projectiles would sometimes explode multiple times and apply
multiple damages.

F11 (screenshot) and Escape (menus) didn't work at the end of
match.

Custom map rotation list specified through file was always
reporting error.

Fixed occasional crash when reporting a player-killed-player
message.

Fixed occasional crashes on change of level on client.

Fixed a rare crash when a player pulls out a new weapon.

UPDATE 6:

Update includes:

Added deathmatch mode

Added 7 deathmatch levels

Added 22 Steam Achievements

Added support for spectators. Can spectate from preset
per-level cameras, or from other players.

New "game overlay" menu is now used instead of the old player
list. It offers:

- Stats and sorting for different game modes (coop/deathmatch)

- Shows player status as loading, spectating or playing

- Shows "Host" in the ping column for the host player

- Display overlay while playing in the background, or lock into
full UI

- Customizable single or double tap toggle

- Game details display with game rules and customized settings

- Mouse access

- Vote kick/ban players directly from the list.

Server details display with customized settings in server
list.

Added support for custom map rotation lists.

Voting of customized difficulty in cooperative.

Customize view smoothing in spectator mode and demo playback
using plr_fSpectatorLerpingFactor.

chatSay() cfunc (alias "Say") allows scriptable chatting.
(Spam prevention system is included.)

Dedicated server operator (logged in through rcon) can chat
with players.

Added ser_ulMaxClientBPS cvar, which imposes an upper limit on
bandwidth used per client (in bytes per second) on a server.

+exec <script> Lua code can now set values of cvars that are
not yet declared. To be able to do that, all accesses to Lua
global vars are forbidden. To create/access Lua globals, use a
predefined "globals" table.

Player's weapon is not bobbing any more when player "walks" in
the air.

Separate setting for autochange weapon in multiplayer games.

Added binding for toggling last selected weapon.

Added support for achievement progress display.

Fixed crashes when invoking samVoteIsEnabled, samVoteDisable
and samVoteEnable from the console.

Removed F4 keyboard shortcut for invoking options menu (it
collided with voting).

Fixed random crashes and lockups on exit that would happen if
user exited the server list menu, while it was still searching
for more servers.

Player join/leave/kill messages, as well as all chat messages,
are now writen to the log file in a parser-friendly format.

UPDATE 5:

The major changes include:

Added Dedicated server. Use the Tools tab in Steam to install
the dedicated server utility, then consult
Help/DedicatedServer_Readme.txt for information about how to
configure and run a server

When enumerating listen servers (i.e. non-dedicated), the
servers from the entire world are now listed (as opposed to
only those in your vicinity, as it was previously). This
should help with low availability of servers in some parts of
the world

Fixed case where weather/time-of-day on Hatshepsut were
sometimes different on client and server (and wrongly recorded
into demos)

UPDATE 4:

The major changes include:

Enabled Russian language.

Fixed lockup problem which occurred when one player started
the same camera at the same moment when another player is
viewing it.

Fixed boolean cvar 'gfx_bMaximized' not having boolean value
stored in .ini files.

Player's rocket would not be rendered when player is seen as
3rd person model.

UPDATE 3:

The major changes include:

Demo recording and playback added.

Works in single player, on server and on client.

Can record demo segments while playing a demo.

Recording started from menus, or using F7 in game.

Hud shows current recording or playback status.

Cutscenes cannot be recorded - recording is automatically
stopped when a cut scene is encountered.

Changed the alignment of all table items in the join game menu
from centered to left aligned.

UPDATE 2:

The major changes include:

Voting can change difficulty.

Vote Time Ban Player.

When a player leaves the game, its vote is reset and vote
status is updated accordingly.

Fixed multimonitor spanning resolutions and other non-standard
resolutions were not appearing in the graphics options menu.

Locale override can now be specified on the command line with
"+locale " (without quotes), where is one of: enu, fra, itl,
deu, esp.

Non-signed .gro files are allowed for all localized files.

Controller binding customization now supports Jump and Crouch
commands.

The last door on Karnak level (in campaign game, not demo)
never opened in coop if Extra MP Enemies is OFF.

Changed the DirectX detection to launch the DirectX setup
provided with the game instead of directing users to web
installer, since the web installer cannot fix broken
installations.

Some spawn effects were not visible on client machines.

Fixed crumbs not being recached when some of their parameters
changed through cvars or menus.

Fixed problems with crumbs taking too much GPU memory.

Fixed problems with GPU memory overflowing and/or slowdowns
when entering Netricsa's enemies or weapons screens.

Connecting to a server where no music is playing, would cause
the client to crash at a later time.

Fixed some problems with XAudio2 mixer on high sample rates.

Fixed rare crash when menu got into a dummy state (no screen
active).

Fixed problem with full-screen gamma correction settings
and/or other color presets not being applied when gfx mode has
been restarted, or when going from full-screen to windowed
mode and back.

Invisible scrollbar arrow buttons no longer make focus-sound
when mouse pointer moves across them.

Fixed issue when sometimes a client would hit a projectile
with a bullet, the projectile would just disappear without an
explosion effect.

UPDATE 1:

The major changes include:

Fixed crashing on cut scene with the Ugh Zan boss on some
machines.

Fixed not storing keyboard and mouse bindings on some
machines.

Sound system through XAudio2 API now correctly supports
various speakers setups (mono, stereo, stereo LFE 2.1,
quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1)

Fixed problem when sound system (XAudio2 API) cannot be
initialized on audio configs that support and use sample rate
higher than 48KHz.

Added sfx_iAudioDevice cvar, used to select sound device used
by the game (0=default device, 1=2nd device and so on).

Maximum allowed sample rate used by XAudio2 mixer can now be
set with 'xad_iMaxSampleRate' cvar (0=unlimited, use what's
set by system).

Improved dynamic texture upload control, which should lessen
stuttering when entering new scenes.

Updated autodetection for Radeon HD4600 series boards.

Completely reworked the chat console. It now uses a larger
font, scales with the HUD, supports word wrap, limits line
length, etc.

Player name in short list limited to 25 characters.

Added cvars hud_bShowShortPlayerList and
hud_fShortPlayerListScale.

Added plr_bAllowPlayerAutoJump cvar.

Added hud_bFixedCroshair cvar.

Fixed cases where player names would show up as [unknown] in
coop games.

Removed tooltip which collides with the refresh button on join
game menu.

Improved error logging when crashing.

Updated string input menu to allow menu exit via Num Enter

Install Notes:

1. Unpack the included rar files.
2. Run Serious.Sam.HD.First.Encounter.Update.1.to.7.exe and
install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]