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Ship Simulator: Extremes Update 4

RELEASE DATE : 07-01-2011             PROTECTION : Steam + cgr + Serial
GAME TYPE    : Ship Simulator         DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

Sweet and dear RELOADED:

We could easy write a "god who knows endless" pages long reply
to you, but why taking the effort, when you obviously want to
deceive the general nfo reader.

It's obvious that to actually mark our SecuROM cracks as a
loader, it has to be a loader(a loader is responsible for
loading programs, one of the essential stages in the process
of starting a program, it means loader is a program that
places programs into memory and prepares them for execution.)

Let's use a few lines to explain what we have done, as you
obvious don't have taken the time to look at our work. It's
fairly easy to explain as we patch the original SecuROM exe to
place our dll into memory, where the SecuROM calls gets the
proper return value, meaning that the calls are emulated. This
nothing out of the ordinary, as you use the same type of
method to emulate VM calls. In sort terms, we simply just
emulated the whole protection. With ours you can perfectly
load them into a debugger too. Get your facts right, before
accusing our SecuROM method for being a loader.

About Steam:

We wish to see a example of one of the integrity or system
checks which you were talking about, because we haven't found
any of those and all our cracks are working flawless unlike
yours.

About Protection Keygens:

We're pretty sure you would have propered anyone that made
SecuROM activated, the same way you do that for Solidshield v1
and v2. Furthermore keygens were allowed by the premise that
you can activate a product were the activation is integrated
into the product, and not for exe wrappers that have
absolutely nothing to do with the general product. You talk
about breaking the protection on it's own premise by doing
commercial protections with a keygen, that's not any
different, than our SecuROM emulation method.

Conclusion:

We don't want to waste any more time on this matter, as it's
obvious nfo shooting on a level the general gamer don't
understand, nor is interested in understanding, as long as
they can play the games. Even the majority of the scene, has
no clue about these things, so why do you think you can fool
us with your blurry rule bending and untrue propaganda.

So from now on, we won't reply to more of your propaganda
concerning this matter, and remember you once dominated the
game iso releasing scene, you don't anymore.

On with the game release information:

Ship Simulator: Extremes Update 4

[ General ]

* New Feature: Mission Editor is now available from the main
menu. Manual available from the Windows Start menu.

* New Feature: Antialiasing functionality is now accessible
from options -> graphics -> quality settings menu

* New Feature: Shortcut in Windows Start menu to access game
photo folder

* New Feature: Added navigation lights on bouys

* New Feature: Cinematic in-game camera added. Select from
camera GUI. LMB click to set camera location, LMB click
again to set camera height.

* Performance Improvement: Allow the game to allocate more
memory, upto 3GB, on 64-bit systems

* Performance Improvement: Duplicate mission behaviour; just
the duplicate mission will be omitted and the user will get
notified in the main menu

* Performance Improvement: Allow more parts of the game to run
in a separate thread, optimizing performance

* Visual Improvements: Lightened up the night, Brighter
ambient colours, More prominent reflections, Buoy navlights

* Fixed an issue where a duplicate file could interfere with
several menu's in-game

* Fixed an issue where mission savegames could corrupt ship
controls

* Various smaller bugfixes

[ Mission editor ]

* Mission Editor added

* Updated Feature: added multiselecttool

* Updated Feature: double-click anywhere in the environment to
center the camera's focus point there.

[ Chart ]

* Added depth display ranges

* More realistic buoy positioning

[ Missions ]

* New Feature: Added bollards to freeroaming in all
environments

* Improved freeroam traffic pathfinding

* Fixed an issue where autopilot would incorrectly warn about
other ships

* Fixed and added better descriptions for several mission
objectives

[ Ships ]

* New Feature: Added anchor chains and dropping anchors

* New Feature: multiple helmsman cameras on appropriate ships,
cycle through them with the GUI or the shortcut key (2)

* New Feature: helmsman camera panning, use default camera
panning actions to pan the camera left or right

* New Feature: Added functionality for SS08-style controlling,
using dual throttles by moving the center of the levers

* New Feature: Added working Bridge-wing controls

* New Feature: Moving indicators on ship bridges (rpms, rudder
angles)

* New Feature: Moving radar on bridge monitors

* New Feature: Rowboat deployables on Red Eagle

* New Feature: Navigation light state 'fishing'

* New Feature: Option to switch a Ferry's general direction

* Improved tighter mooring ropes (tighter)

* Improved performance of ship update

* Improved smoke particles on most ships

* Improved ship dynamics

* Improved navigation lights

* Improved mouse-response for controls

* Improved ship bridge layouts

* Improved ship bridge control types

* Fixed and added several missing hull ship names

* Fixed an issue where controls on several ships could
interfere with eachother (mouse/keyboard)

* Fixed an issue and made walkthrough run mode functional
again

* Fixed an issue with collision of the Red Eagle

* Fixed an issue where the GUI indicator would display
negative (port) values while they should be positive
(starboard)

[ Multiplayer ]

* Improved network ship dynamics

* Improved stability

* Fixed an issue where the ocean state was not syncronized
among peers

* Fixed an issue where the in-game time was reset upon
rejoining a session

Install Notes:

1. Unpack the included rar files.
2. Run Ship.Simulator.Extremes.Update.4.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Type anything at the serial check screen (only needed once)
5. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]