S   K   i   D   R   O   W
->  T H E   L E A D i N G   F O R C E   <-

Sins of a Solar Empire v1.18 Update

RELEASE DATE : 03-10-2009           PROTECTION : Stardock PA + Triggers
GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun  \/ double the trouble

On with the update release information:

NOTE: This is a cumulative update - you can install it on any
game version.

Update v1.18 Changelist

* Fix bug where purchasing capital ship levels would give you
a refund.
* AntiMedium DamageType's modifier vs. Medium armor reduced
from 150% to 133%
* Numerous balanche changes for all Factions.
* New skybox!!! Blair's favorite one!!! (Actually, it isn't
new but up until this point it was only used in screenshots.
There was a bug in the data referencing which meant it was
never selected in-game until now!)
* Sound fixes: AnimaTempest, EMPBlast, ReactiveNaniteArmor,
NanoHullRepair
* Amended descriptions for research labs.
* Show error message with info when textures don't match up to
make it easier for modders to track down the offending
textures and what is wrong with them.
* New BonusMaxSquads buff modifier type.
* Optimized various situations that could occur late game and
slow the game down unneccessarily.
* Fix crash if autorecord.cache is somehow set to read-only.
* Fixed corrupt save game bug.
* Fixed potential graphics crash. Updated shaders so they're
not broken by the March 2009 DirectX.
* Fixed various rare crash
fixes.

Update v1.17 Changelist

* All race's carrier cruiser's max speed reduced from 500 to

* Fixed a bug in the pathfinder that caused it to favor
sub-optimal paths for between system travel.
* Fixed incorrect start conditions on Double Cross map.
* Tweaked the equation for damage reduction so that it is more
stable for large negative armor values.
* Magnetic Cloud orbit bodies now disable all abilities, not
just those requiring antimatter.
* Missile Barrage missile travel effect made unique from its
normal missile weapon's effect.
* Fixed the potential for extra gaps in the text of
multiplayer chat.
* Fixed missing multiplayer chat characters with some
non-English languages.
* Fixed not being able to create ICO account and player names
with certain non-English characters.
* Fixed a bug that could cause the ICO lobby to disappear.
* Income summaries no longer overflow in such a way that per
planet elements are mis-rendered.
* Fixed some bad zooming behavior when you try and get too
close (especially on small entities like fighters).
* Fixed a bug where you couldn't zoom in past a certain
distance despite changes to the zoom scalar for the given
entity. The minimum distance is still restricted to the
entity's radius or 20m for objects will spatial extents (e.g.
debris).
* Fixed zoom scaling bug (see above).
* Fixed a rare crash bug caused by Jump Degradation ability of
Overseer cruisers.
* Fixed a rare sync error caused by loading differences
between FAT32 and NTFS file
systems.

Update v1.16 Changelist

* GalaxyForge maps now have their own directory and are no
longer reliant on the manifest system. Once created, these
should be placed in the appropriate directory (e.g on XP
C:\Documents and Settings\username\Local Settings\Application
Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge).
* Recorded game playback no longer causes auto-saved game
files to be generated.
* Massive memory savings paricularly for large games.

WARNING: This update will invalidate existing save games.

Gameplay / Balance:

All Factions -

Fixed bug where purchasing capital ship levels would give you
a refund.

AntiMedium damage type's modifier vs. Medium armor reduced
from 150% to 133%.

AntiVeryLight DamageType's modifier vs VeryLight armor
reduced from 150% to 133%

TEC Faction -

Akkan Battlecruiser:

Colonize is now guaranteed to spawn its listed number of
resource extractors, subject to that many unoccupied resource
asteroids being available.

Colonize now grants 1/2/3 free resource extractors instead of
0/1/2.

Sova Carrier:

Fixed bug with Embargo that caused it to not block cargo ship
jumps at levels 2 and 3.

Rapid Manufacturing duration increased from 45 to 90 seconds.

Rapid Manufacturing cooldown increased from 120 to 180
seconds.

Rapid Manufacturing orbit body's ship and structure build
rate bonus increased from 30% to 300%.

Now starts with three squadrons and tops out at eight at max
level.

Heavy Strike Craft armor bonus increased from 1/2/3 to
2/3.5/5.

Heavy Strike Craft damage bonus increased from 10/20/30 to
12/24/36.

Missile Batteries antimatter cost reduced from 125 to 70.

Missile Batteries cooldown reduced from 50 to 35.

Dunov Battlecruiser:

Magnetize now interrupts abilities that are being channeled.

Shield Restore description amended to remove implied
secondary effect.

EMP Charge now no longer requires the ship to be facing its
target before it can be fired.

Cobalt Light Frigate:

Max hull points increased from 600 to 635.

Max shield points increased from 350 to 370.

Max speed increased from 800 to 825.

Turn rate increased from 3.3 to 3.7.

Sabotage Reactor range increased from 5,000 to 6,000.

Krosov Siege Frigate:

Fleet supply cost reduced from 14 to 12.

Hit points increased from 450 to 510.

Shield points increased from 225 to 255.

Planet bombing damage increased from 21 to 25.

Kodiak Heavy Cruiser:

Build cost reduced from 640/160/65 to 510/130/55.

Fixed bug that caused Proximity Mines to erroneously affect
the end of game stats.

Javelis LRM

Fixed bug with Cluster Warheads which severely impacted its
utility.

Advent Faction -

Halcyon Carrier:

Adept Drone Anima reworked - now grants 1/2/3 extra squadrons
instead of 1/2/3 extra strikecraft per squadron.

Now starts with three squadrons and tops out at eight max
level.

Rapture Battlecruiser:

Fixed Domination so that ship counts in stats are properly
changed when this ability is used.

Revelation Battlecruiser:

It is now possible to attack targets affected by Reverie.

Clairvoyance cooldown changed from 20/15/10 to 15/15/15.

Clairvoyance duration increased from 50/100/150 to 90/120/150.

Clairvoyance antimatter cost reduced from 80/70/60 to
70/60/50.

Disciple Vessel:

Max hull points increased from 400 to 425.

Max shield points increaesd from 425 to 450.

Max speed increased from 800 to 825.

Turn rate increased from 3.3 to 3.7.

Steal Antimatter range increased from 3,000 to 6,000.

Purge Vessel:

Build cost reduced from 730/100/80 to 630/90/75.

Fleet supply cost reduced from 14 to 12.

Max hull points increased from 385 to 435.

Max shield points increased from 300 to 340.

Planet bombing damage increased from 21 to 25.

Iconus Guardian:

Repulsion cooldown increased from 8 to 20 seconds.

Repulsion activation cost increased from 20 to 90 antimatter.

Repulsion antimatter usage rate reduced from 6 to 4 per
second.

Domina Subjugator:

Turn rate increased from 1.65 to 2.25.

Destra Crusader:

Weapon range increased from 2,750 to 3,150.

Damage increased from 55 to 60.

Hull points increased from 860 to 980.

Shield points increased from 490 to 560.

Build cost reduced from 1,210/235/160 to 1,050/175/140.

Deployment cost reduced from 660/150/80 to 530/120/65.

Advent Deliverance Engine:

Reworked buff to avoid very bad slowdowns when multiple shots
were fired at one planet.

Vasari Faction -

Kortul Devastator:

Power Surge reworked - now restores 25/35/45 shield points per
second instead of boosting shield regeneration rates
75%/150%/225%.

Attack rate bonus is unchanged.

Disruptive Strikes may now be triggered by its pulse beam
weapons.

Disruptive Strikes chance to be applied per attack reduced
from 35% to 25%.

Disruptive Strikes antimatter removed increased from 10/20/30
to 12/24/36.

Disruptive Strikes ability cooldown rate penalty increased
from 15%/30%/45% to 16.7%/33.3%/50%.

Disruptive Strikes now acts as an interrupt.

Skirantra Carrier:

Now starts with three squadrons and tops out at eight at max
level.

Scramble Bombers antimatter cost reduced from 80/65/50 to
50/40/30.

Scramble Bombers cooldown reduced from 60/50/40 to 40/30/20.
Jarrasul Transport:

Nano-Disassembler armor modifier reduced from -2/-4/-6 to

Nano-Disassembler damage rate reduced from 30 to 25 hull
points per second.

Nano-Disassembler duration increased from 20/30/40 to
25/35/45.

Antorak Marauder:

Distort Gravity now grants an increase to turn rate of
25%/50%/75% in addition to its other effects.

Vulkoras Desolator:
Deploy Siege Platform cooldown reduced from 55 to 20.

Deploy Siege Platform antimatter cost reduced from 100 to 35.

Deploy Siege Platform spawned platform duration reduced from
180 to 65.

Ravastra Skirmisher:
Max hull points increased from 700 to 740.

Max shield points increaesd from 440 to 465.

Max speed increased from 800 to 825.

Turn rate increased from 3.3 to 3.7.

Interference range increased from 5,000 to 6,000.

Reintegration duration reduced from 40 to 20 seconds.

Reintegration repair rate increased from 8/12 to 16/24 hull
points per second.

Reintegration cooldown reduced from 75 to 60 seconds.

Karrastras Destructor:

Fleet supply cost reduced from 14 to 12.

Max hull points increased from 420 to 475.

Max shield points increased from 255 to 285.

Planet bombing damage increased from 23 to 27.

Serevun Overseer:

Turn rate increased from 1.65 to 2.25.

Stilakus Subverter:

Distortion Field range increased from 6,000 to 8,000.

Distortion Field antimatter cost reduced from 150 to 130.

Turn rate increased from 1.65 to 2.25.

Skarovas Enforcer:

Weapon range increased from 2,750 to 3,150.

Reintegration duration reduced from 40 to 20 seconds.

Reintegration repair rate increased from 12/18 to 24/36 hull
points per second.

Reintegration cooldown reduced from 75 to 60 seconds.

Graphics and Effects:

New skybox! Blair's favorite!!! (Actually, it isn't new, but
up until this point it was only used in screenshots. There was
a bug in the data referencing that kept it from being selected
in-game until now.)

Sound / Music:

Sound Fixes -

AnimaTempest

EMPBlast

ReactiveNaniteArmor

NanoHullRepair

User Interface / HUD:

Amended descriptions for research labs.

Modding:

Now shows error message with info when textures don't match up
to make it easier for modders to track down the offending
textures and what is wrong with them.

New BonusMaxSquads buff modifier type.

Misc:

Optimized various situations that could occur late game and
slow the game down unnecessarily.

Fixed crash if autorecord.cache is somehow set to read-only.
Fixed corrupt save game bug.

Fixed potential graphics crash. Updated shaders so they're not
broken by the March 2009 DirectX.

Fixed various rare crash bugs.

Install Notes:

1. Unpack the included rar files.
2. Run sins_1.18_update_english.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007
RELOADED - ENiGMA  - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED
ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]