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Supreme Commander 2 Update 14

RELEASE DATE : 26-09-2010              PROTECTION : Steam
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Supreme Commander 2 Update 14

UPDATE 14 content:

New Features

- Greatly Improved AI handling of NoRush games.

- Full fix for jumping/teleporting groups of units and only
half of them getting the order.

- Addition of the command line option /reverserightclickmode,
which changes the default right-click action to move the
selected group to a destination ignoring formation rules.
Ctrl-right-click will force the group to use a formation
while travelling.

- Air units now move consistent speeds whether grouped or
ungrouped.

- Improved handling of Engineers/ACU when trying to reclaim
things beneath them.

- The Cybran ACU should no longer get stuck in an unrepairable
state.

- Artillery should once again be able to target things it has
had LOS on, but not current radar.

- Artillery can once again target structures under the Fog of
War that you have had previous intel on.

- Units that do not earn XP from combat are no longer able to
consume awarded XP if they get the kill.

- XP that was improperly awarded in the above case is now
properly awarded to valid recipients.

- Performance improvements by adjusting all buffs that are AoE
buffs over time to Refresh instead of Replace

Fixes

- Fix for platoon positions being over terrain that is invalid
for some units in the platoon.

- Fix for replays ending when a player prematurely quits the
game or loses connection.

- Fix for circumventing the cost of the Bomb Bouncer's charge
ability and the Illuminate Electroshock ability.

- Fix for Cybran ACU not getting experience under certain
circumstances.

- Fix for Cybran build bots hanging around if an engineer dies
while building something.

- Fix for Colossus not having a teleport effect.

- Fix for Rogue Nanite range for real this time.

- Fixed an issue in the Noah Unit Cannon task.

- Fix for 1 AI building so fast that it prevents other AIs
from building at all.

- AI will no longer try to create expansion bases while No
Rush is active.

- AI will build Nukes, Anti-Nukes, and units in the NUC, but
they wont try to fire them while No Rush is active.

- AI will build some experimental structures in expansion
bases.

- Hardened code for queuing build orders from the AI.

- Improved AI expansion finding.

- Fix for AI Nanites trying to repair things under
construction.

- Fix for AI building too many Rogue Nanites.

- Fix for AI bases trying to include Mass extractors that the
AI won't build on.

- AI will now look further for expansion bases to accommodate
larger maps.

- Fix for AI wasting tons of mass on nukes.

- AIs will try not to step on each othersÆ expansion bases.

- AI Engineers in expansion bases will not patrol as far away.

- More AI econ tweaks.

Install Notes:

1. Unpack the included rar files.
2. Run Supreme.Commander.2.Update.14.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]