S   K   i   D   R   O   W

->  T H E   L E A D i N G   F O R C E   <

Supreme Commander 2 Update 15 and 16

RELEASE DATE : 17-10-2010              PROTECTION : Steam
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun   \/ double the trouble

On with the update release information:

Supreme Commander 2 Update 16

UPDATE 16 content:

New Features

+ The Infinite Build Queue

In the launch version of Supreme Commander 2, you immediately
paid for units and structures when queued. With this patch,
you pay for units when construction starts. While it may sound
like a simple change, it changes the way you play the game and
manage your economy. It allows you to pre-plan your bases and
unit queues beyond what you can afford with your resources at
any given time during a game.

With this change, you need to more carefully manage the build
statuses of your Engineers and factories, and be prepared to
use manual pausing and unpausing, because the least expensive
units or buildings queued always get priority. You'll also
want to pay more attention to your incoming Mass and Energy
reserves so you don't have builders sitting around waiting for
resources.

The patch also adds automatic management of Engineers and
Factory queues that are waiting for resources to become
available. If you queue beyond what you can currently afford,
units will automatically wait and continue production when
resources become available.

Details as follows

We now show the rebuild bonus outline, even if you do not have
the resources to build the item.

Added two new keybinds: Ctrl-Shift-P: Pauses all construction
units, Ctrl-Shift-U: Unpauses all construction units.

When you pause an engineer or factory they will continue
building whatever they are currently building (you already
paid for it anyway), but will not start another build task
until unpaused.

- No more yellow outlines when building.

- If they can afford the unit when the command is issued, they
will pay for it right away and move to build.

- If they cannot afford it when issued they will move to the
build site and wait until they can afford it.

Fixes

- You can no longer see friend ranked lobbies in the Friends

- Fix for Illuminate air units not settling back into a
formation after teleporting.

- Factory addons no longer have a collision volume, to fix the
issue where you cannot damage a factory because the
projectiles are colliding with the addon, which takes no
damage.

- Fix for not being able to dock the protobrain.

- Fix for Blank map being shown if a player plays a DLC game
with one of the DLC maps and then tries to play a non-DLC
game. Instead, we will defualt to the first map in the list.

- Fix for some units not hitting the Seabed when sinking.

- Fix for ACUs continuing to shoot when an attack is
interrupted by a build/reclaim/capture/repair order.

- Fix for ACUs losing the ability to attack if a reclaim order
is interrupted as the ACU's build arm is being oriented.

- Fix for the Cicada hiding enemy units from allied armies.

- Fix for crash when trying to save a skirmish game.

- Fix for instability issues discovered with the Noah, Ejected
head.

- Fix for refund amounts being incorrect if you Ctrl-K a
factory that has a large amount of the same type of unit
queued.

- Fix for refund amount being incorrect if you removed chunks
of units from the build queue via holding Ctrl or Shift and
right clicking.

Balance

- Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio
to 90. Was 270. Weapon Turret rotation range reduced so that
it can only fire in a narrow arc forward.

- Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass
Cost to 40. Was 42.

- Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was
7. Increased Land Jump Jet Range RP cost to 4. Was 3.

- Research Convertor: Reduced Mass cost to 275. Was 300. Made
Research Conversion ability cost 275 instead of 300.

- Quantum Floating: Reduced Quantum Floating RP cost to 9.

- Naval Jump Jets: Reduced range to 90. Was 110.

- Adjusted when the AI builds extra mass convertors.

- The AI will not build more than 1 proto brain on the DLC
side, to match non-DLC.

- Fix for AI Naval units sitting in base and not attacking.

- Fix for some Guard base platoons getting stuck.

- Fix for units being able to capture something they lost
intel on.

- Units that the AI knows are dead will be removed from the
influence map to fix the case where an AI thinks there is a
nearby threat when the only nearby threat is a unit slowly
sinking.

- Fix for AI building stuff in a player's starting location
(for real this time) this will not stop an AI from building
a Mass Extractor in the base, however.

- Fix for AIs getting stuck because they have two bases that
overlap each other.

- Fix for AI scout platoons getting stuck on Seton's.

- Fixed the neural net learning function so that it feeds the
network forward before back propagating.

- Fixed the AI's last stand distance for defensive points.

- Updated AI neural net data.

- Fix for mixed groups of air units having a portions of the
units fail to attack when given a Form Attack order.

- Fixed the AI handling of reclaimable mass around the base
so that is uses the same search range as the task.

- Fix for AI's getting stuck trying to clear an expansion
base that an AI ally has already taken control of.

- Platoon micro now prevents platoons from getting stuck
while being shot to bits

Known Issues

- Save games in Skirmish and Campaign from older versions
will not function in version 1.23. Campaign progress
unaffected.

- Replays from older versions will not function in version

Supreme Commander 2 Update 15

UPDATE 15 content:

Fixes

- Hotfix for a crash issue with 1.22.

Hotfix version is known as 1.222

Install Notes:

1. Unpack the included rar files.
2. Run Supreme.Commander.2.Update.15.and.16.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don't need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]