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   ßßßßßß  asC/Strick9  ßßŪÜÜÜŪßß   ŽŪ ßßßß ŪŻŽ²ŪŪŻ  ŽŪŪ²ŻŽŪŪÜŪŪ²ß ŪÜ  ° °²ŪŪŻ

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                                                   ßßßßßßßß     ßßŪÜÜ ßßß ÜŪ

  Deviance                                                          ßßßßßßß



ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś



                       Vietcong Update v1.20 (c) GOD



ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś

   CD Count.......: 05 rars                       Date...........: 06/2003               

   Protection.....: Securom  

ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś

                                                                             

    READ THIS NFO PROPERLY & UNDERSTAND IT!

    Support the software companies. If you play this game BUY it!

    

                         ** Release Information ** 

  

    Update Notes:

    ~~~~~~~~~~~

    - Speed hack anti-cheat and Weapons and ammo anticheat - When cheating is 

      detected, the player who is cheating will be killed and message about 

      this is written on screen for all player to see "name and shame".

    - A Results text file is generated at the end of match and can by generated 

      by console command 'mpresult' (requested for clan wars).

    - VC sapper - fixed adding of ammo (it didn't work!).

    - vcded.exe - You are able to start a dedicated server without the game 

      checking the CD.

    - Improved re-spawning of the players (they shouldn't fall through the 

      ground).

    - Fixed: the occasional missing sounds of missiles and explosions.

    - Weapon value balancing ( for example: M60 and dektarev - improved 

      accuracy)

    - coop game - weapons are now dropped by the dead AI.

    - Now when you kill somebody, their weapon and now all of that weapons 

      ammunition will be available for the player to pick up.

    - Internet servers list are automatically refreshed for the first time only 

      (as this can take quite a long time, we will not force users to wait when 

      returning from the game to the menu).

    - Server option to enable ammo boxes in CTF a RW (the engineer feature is not 

      used that much so players run out of ammo quite a lot. Ammo boxes are placed

      near to the flags).

    - Whenever there is a possibility for the player to scroll up or down using 

      PageUp/PageDown in console, a hint has been written (a lot of console users

      do not know there is a possibility to scroll).

    - The name of the server is written in the 'TAB' window

    - The 'aim switch' off/on had been added to General options (some players 

      would like to be able use aim_key as a switch - as for example crouch has).

    - The 'in-game menu control' fullmouse/wheel&buttons/none has been added to 

      General options (hardcore players want to be able to look around and shoot 

      while giving commands).

    - New multiplayer skins and headgear

    - New Storm RW game mode

    - Bahnar : Better visibility.

    - On the radar - different colors for classes of players (so everybody can 

      find a medic easily)

      Colors of classes

      Soldier: green

      Machinegunner: yellow

      Sniper: grey

      Medic: violet

      Engineer: cyan

      Radioman: blue

      US pilot (in ATG): white

    - On the radar - when a player asks for a medic/engineer, using menu commands 

      his position is highlighted to all medics/engineers.

    - ATG : The connected player has to wait until the end of the round before 

      joining the game.

    - ATG : Time limit in server options.

    - An improved voting system.

    - The amount of time until the end of the voting is displayed.

    - The number of YES and NO votes along with the total number of votes is 

      shown during voting.

    - Fixed the rendering of plants on the ATI Radeon when 'Force Anisotropic 

      filtering' is set in adapter settings. (This was used for cheating, as 

      the enemies were more visible).

    - Improvements on levels (fixed re-spawn points, ammoboxes)

    - Support for CTF on the Halong port level, support of 16 players for all 

      modes in Halong (it was 10)

    - Support for Spectator (server has to enable it by "set srvspectators" 

      console command)

    - Spectator can be selected on client only (not on server)

    - keys in spectator mode:

    - arrows left and right - switch between 'static cameras' / 'dynamic 

      cameras' & 'players'

    - arrows up and down - scroll through items in the selected list

    - mouse - rotate camera

    - Num0 and Num1 - zoom camera

    - left and right mouse buttons - move with dynamic camera (use Shift for 

      slower and / for faster movement)

    - ENTER - show/hide spectator info HUD

    - Replay - The player can save the running game in Spectator mode to create 

      a replay - see rpstart and rpend commands.

    - Replay mode - see rpload command

    - keys in replay mode

    - all keys from Spectator mode

    - Num+ and Num- - changes the speed of the replay

    - Pause - pauses the replay.

    - Space - starts and stops the saving of BMP files at selected fps (see 

      rpsetbmp command)

    - ATG pilot - fixed the possibility of having 2 (or even more) pilots 

      in the game.

    - The minimal value for idlekick is changed from 5 to 2 minutes 

      (requested by admins).

    - When the game is switching from inactive to active mode in CTF

    - All dropped items are removed from the scene.

    - All booby-traps are removed.

    - All active artillery support is stopped.

    - Screenshots taken when pressing F2 are placed into a BMP folder within

      the root of the game. Default of which is C:\Program Files\Vietcong.

    - We fixed the problem regarding 2 servers being run on the same machine, 

      when both are in the favorites list the player will always join the first 

      one game (host port definition problem).

    - Vietnam mode - while reloading weapons, number of magazines left is 

      displayed on the HUD.

    - startadmin - there is a limit of 3 tries to enter valid password.

    - booby-trap - If your teammate is killed by your booby-trap, you are not 

      marked as a team killer, and you don't get -1 frag. Also when you place a 

      booby-trap the tripwire in bright colour, so when your teammates are near 

      it, they won't activate it by accident so easily.

    - Burning objects are disabled in MP (too many problems connected to this)

    - fixed: in CTF when the explosion kills flag holder he has the flag after 

      re-spawning and he can still score.

    - fixed transformation of character when in the prone position (This is 

      how player see other players).

    - fixed : C4 not shown in the inventory in the mission The Last Stand



   



    Note: Make sure you updated your game to v1.01 before using this patch.    

    

    Install Notes:

    ~~~~~~~~~~~~~~

    1) Unrar with WinRAR into a temp dir.

    2) Copy original exe over.

    3) Run the updater.

    4) Copy crack over.  

    5) And then play :)



    Read this NFO properly!

  

ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś



                         DEViANCE Application Information

                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ



    You think you can contribute to the scene too? You have one or more

    talents in:

    

    - supplying NEW unreleased GAMES (maybe you work at a game/util

      magazine, courier delivery firm, newspaper, game press/marketing

      company, distributor, publisher, duplicator, tv/radio show, shop, 

      warehouse, design firm, language translation company, packing company

      store etc). You don't need a fast internet connection for the above!

    

    - supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE

      the store release date & have a fast UPLOAD 300k+ internet connection

      and time to spare on weekday mornings. We are NOT interested in modem,

      cable, or DSL links as they can be capped at anytime! Proper

      internet connections are needed! Of course we shall reimburse you

      for the costs of the games you buy. As we buy our games!

    

    - you are experienced in removing executable protection systems

      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)

      and you are willing to help defeating the latest versions of

      commercial iso copying protection systems like Safedisc 2+ or

      Securom or Tages or VOB or StarForce or Laserlok. You must be

      able to code in assembly language.



    - you are a coder with lots of experience in Debugging/ASM & C/C++.

      You also can code your OWN tools to automatically remove

      commercial iso protections like the latest versions of any of the

      following: SafeDisc or Securom or TAGES or VOB or Laserlok or

      StarForce. Using tools created by others does NOT count and we

      check! You will also need advanced knowledge of import tables

      setting breakpoints with/and PE File Formats.

 

    - are you able to write YOUR OWN source code to unpack & repack

      game related major file format types such as MPQ, MIX & WAD?

      And can you also identify most major big-file formats(files

      that contain more files) by looking at the hex byte code of

      the header for that file? Do you know what reindexing is in

      regards to game .exe's and can you do it? And can you turn

      your OWN source code written in ASM/C/C++ for the above tasks

      into executable group tools? And do you also have 50K downlink

      for downloading new game formats to write tools for? You must

      send example code of your work with sources on major file

      formats for depacking/repacking. Existing/stolen source will

      not be allowed!



    - making trainers for newly released games, menu driven, must work

      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at

      least. And you have time during the week to do trainers.

      Also you understand DMA & ASM debugging techniques and use them

      to find your trainer codes. This is needed to make sure your

      trainers will work on all operating systems!



    If you can meet one or more of those requirements and want to join 

    the finest active group in the scene today, e-mail us.

    Use the contact information given below.



    And always remember: we do this just for FUN. We are against any

    profit or commercialisation of piracy. We do not spread any release,

    others do that. In fact, we BUY all our own games with our own

    money, as we love game originals. Nothing beats a quality original.

    And if you like this game, BUY it. We did!



ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś



                          How to Contact DEViANCE

                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ



  READ BELOW FIRST OR YOUR MAIL WILL BE DELETED: 

  

  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!

  DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!

  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!

  DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!  

  DEViANCE DOES NOT USE ICQ OR MSN, NEVER!            

  DEViANCE DOES NOT REMOVE INFOMATION FROM NFOS, OTHERS DO THAT!

  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!    

  DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!    

  DEViANCE DOES NOT GIVE OUT ANY LINKS OR FILENAMES!     

  DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!    

  DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!

  DEViANCE DOES NOT HAVE MAILING LISTS OR NEWS LISTS!    

  DEViANCE DOES NOT DO SCENE OR GROUP INTERVIEWS!        

  DEViANCE DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES!  

  DEViANCE DOES NOT USE OR SUPPORT PEER-TO-PEER SERVICES!

  DEViANCE DOES NOT SUPPORT ILLEGAL STREET TRADERS!      

  DEViANCE DOES NOT TELL YOU WHERE YOU CAN OBTAIN OUR FILES!    

  DEViANCE DOES NOT TELL YOU HOW OTHER PEOPLE OBTAIN OUR FILES!   

  DEViANCE DOES NOT REPLY, WHEN YOU DON'T READ THE ABOVE!



  SO DO NOT ASK...



  Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.

  Via E-Mail    : apply@apcsupply.org (READ NOTES ABOVE FIRST).



                 DEViANCE: SHARPER & FASTER THAN LiGHT!

 

ś Ä Äś[NFO UPDATED 13/JAN/2003]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś



       Support the software companies. If you play this game BUY it!

