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                               [ P r e s e n t s ]                   AB!DF2^SAC

                     STEEL PANTHERS: WORLD WAR 2 v2.0 PATCHED
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  Cracker    : Grudge                       :  Released   : June 13th, 1999
  Supplier   : -                            :  Protection : CD Checks/ReRoute
  Stripper   : -                            :  Game Type  : WarGame
  Packager   : Effexor                      :  # of Disks : 1 * 2.88mb
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                        STEEL PANTHERS: WORLD WAR 2, 2M HD
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                             [ G a m e   N o t e s ]

The latest from The Gamers Net and SP Camo Workshop, Steel Panthers: World War
II is not a demo but a complete new game for owners of either Steel Panthers
2 or 3. There are 70+ new scenarios designed by Raiders, major enhancements to
PBEM games, detail MOB's, improved graphics, sounds, new music. Players fight
larger tactical battles using the same easy-to-use interface featured in
their critically acclaimed Steel Panthers I and II.

PBEM ENHANCEMENTS

Security for E-mail games is bullet proof. Your opponent will no longer be
able to rename a PBEM game and run it through the editor to check your unit
disposition. PBEM games are now auto saved when the " Quit the orders Phase"
button is pressed.

A record is made of the number of starts and saves so if the game is ended
abnormally (your opponent did not like how his turn went so he pressed
ctl-alt-del) he will be caught. (You CAN however stop a turn in mid move
and continue it later by exiting with the EXIT button. When this is done
in PBEM the turn will be saved and picked up again where you left off).

The information in the .DAT file is encrypted. Both players MUST use the same
MOB files, you will no longer have to wonder why your opponent seems to have
nothing but laser guided weapons in his PzII. If the MOBs differ in ANY WAY
the game will not load at any time

Your opponent will not be able to load a PBEM game in an earlier version of
any SP game. Your opponent will not be able to un-zip the turn and play it
again or be able to unzip that turn to another installation of the game.

WEAPONS

Firing weapons now uses up movement points. Weapons like Anti-tank guns that
are moved by a vehicle cannot be fired after they are unloaded in the turn
they are moved. Indirect fire against AFV's has been made less lethal and
more suppressive.

NEW MAP FEATURES

Mapmakers will be happy to know that high grass and sand dunes can now be
edited onto terrain features above ground level.

INFANTRY

Infantry are much harder to spot and kill. One reason for that is that the
Terrain defensive values were enhanced. You will find the AI a more
challenging opponent in Battle Generator and Campaign games.

The computer will now set up units right to the map edge in many cases in both
the attack and the defense so don't expect an easy time of it if you like to
sneak down the sides.

The AI will now pick up and carry infantry on tanks in the same manner it did
in Steel Panthers 1.

There is now an infantry Forward observer class so your artillery spotters
are no longer tied to their vehicle.

DATES

The years in the game now run from 1910-1949 (we are only using 1930-1949 in
most cases for this release). Leadership, leader morale, unit experience,
unit morale, counter battery and air superiority values were converted to
WW II levels.

GENERATED MAPS

Maps generated for battles will now be generally in the appropriate geographic
locations. There were some limitations we hope to address in a future patch
but it is much improved over SP2WW2.

GLIDERS

Gliders will now stay on the ground once landed. They will no longer route off
the map.

VEHICLE INTRODUCTION

The Introduction and out of service month has been added to the MOB's. All the
MOB's have been adjusted to accommodate this. You will no longer find units
introduced only by the year, as we had to do with SP2WW2.

SCROLLING SPEED

Players with very fast computers can now adjust the map scrolling speed with
a hotkey.

SOUNDS

Several new sound files have been added as well as a few which are unique to
specific weapons. In the future, players will be able to add a new sound to
the game and then be able to have it play by adding a sound number in the
Mobs.

NEW GRAPHICS

Over one hundred new and improved unit Icons have been added for this release
as well as a complete set of new factory buildings and menu screens.

BATTLE GENERATOR IMPROVEMENTS

You will be able to set up the default countries for player 1 and player 2
that appear in the Battle menu (this will change the default for the editor
and campaign as well) so if you find you play most of your games in one time
period against a particular country you will now be able to change that so
those countries, the month and the year appear every time on start up. If
you wish to change these it is a simple job.
                                                                                                                                                      There are instructions with the game.

LEADER NAMES PERSONALIZED

The leader names are now externalized as well. If you wish to add your name or
a relative or friend to the list of names for any of the countries modeled in
SP-WW2 you may do so. The list MUST not be increase beyond its present number
but you can substitute one name for another.

RANKS OF LEADERS

Nation ranks have been added in abbreviation (there was an 8-character limit).
This is also external to the code. If you wish to change these you can. If you
wish to use the traditional default ranks then file can be renamed and the
program will draw the original ranks from the game.

These are a few of the more high profile changes made. There are many others
as well.

NOTE ABOUT THIS RELEASE:
When you start this release, it asks for the Steel Panthers 2 or 3 CD to
continue. This patched .EXE will bypass all the checks and allow you to play
the game. Instead of forcing you to download 30M in files, which you can get
on your own, we just included the patched .EXE

For more information, go to http://www.thegamers.net

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                         [ I n s t a l l   N o t e s ]

 Download SPWW2 from the net, install, then unzip this release into where
 you have SPWW2 installed, overwriting all files. Run SPWW2.EXE to play
 the game.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                            [ G r o u p   N e w s ]

  CLASS is in search of hardware suppliers or anyone capable of making any
  sort of monetary donation to the group. If you fit the above criterion,
  please don't hesitate to contact us. The gift is quite small in comparison
  to the dividend. We extend this offer to every and anyone, from whichever
  country you hail. Help support those who have supported you for so long.
  EMail support@class101.com today!

  CLASS is also in search of a reliable US shell box to help in providing
  support for the group. If you run or maintain a reliable unix shell box
  that is based in the US, e-mail support@class101.com. Compensation
  will be provided for your assistance. Prefer any unix box that is T3+
  based and has over 20G of storage space.

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                      [ A p p l i c a t i o n   I n f o ]

  Interested in joining?  We are looking  for talented new members to  help us
  fill  the ranks!  If you fall  within any of  the following  categories, you
  might just be what we're looking for:

     * If you work for a software developer, distributor, or publisher!

     * If you can supply unreleased games, utilities, or even hardware!

     * If you work for an ISP, or other provider of shell accounts, etc!

     * If you feel that you have anything else that might be of value to us!

       NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

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                      [ C o n t a c t i n g   C L A S S ]

  Should you wish to make contact with our members, we can easily be reached
  via E-Mail at support@class101.com

     NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

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                         "I did it for the nookie"
