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 ÀÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÙ
                               [ P r e s e n t s ]                   AB!DF2^SAC

                    Blood II: The Chosen (c) GT Interactive
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
  Cracker    : Dogfriend               :  Released   : November 17th, 1998
  Supplier   : Chino XL                :  Protection : CD Checks / Re-Index 
  Stripper   : Chino XL                :  Game Type  : First Person Shooter
  Packager   : Rufus                   :  # of Disks : 38 x 2.88MB
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
   P166 CPU, 32MB RAM, 300MB HD, 3D Video Card, DirectX v6.0+, Windows 95 / 98
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                             [ G a m e   N o t e s ]
  
  The year is 2028.  It's been nearly 100  years since The Chosen One known as
  Caleb last did battle with - and defeated - the Dark God.  The century since
  his  victory has been  anything but pleasant and as  Blood II opens, we find
  him walking the streets of an industrial wasteland.  To the Cabal, he is the
  Great  Betrayer; the power  over which he  fought the  Dark God  is still at
  arm's length.  In a flash of dark  epiphany, he realizes  what must be done:
  he will resurrect the other three Chosen - Ophelia, Gabriella, and Ishmael -
  and use their combined power to wrest control from the Cabal.  To his bitter
  surprise, he'll soon discover that the Cabal is the smallest obstacle 
  between him and ultimate power. 

   Features: 

   - LithTech  Engine.  Next generation 3D  engine  with dynamic  lighting and
     terrain mapping allow for a totally realistic environment. 
  
   - Enter 30+  action-filled,  terror-laced,  goal  and  story-based  levels.
     Every level is  a piece of  the  story and has a purpose  that the player
     must understand to defeat the game. 

   - Control one  of four, fully 3D  modeled  characters, two females  and two
     males, each with their own abilities you can fully modify, in a dark near
     future reminiscent of The Crow and Blade Runner. 

   - A realistic world that the  player can affect.  Blow up walls, knock down
     buildings and scar surfaces with bullets. 

   - Destroy 3D  modeled enemies with  18  different  weapons and  spells: The
     Flayer, The Decapitator, even old favorites like the infamous Voodoo Doll
     and the improved Flare Gun. 

   - Full  3D accelerator hardware support  for screaming frame  rates in high
     resolution and color. 

   - Complex  death scene system  allows  players to blow off  limbs and  body
     parts dynamically adding  infinite variety  to the  already tons of death
     scenes that will exist. 

   - Weather effects, including Wind, Rain, Fog and Blood Rain. 

   - Tons of  multiplayer  options, including  Bloodbath, co-op,  Capture  the
     Flag, and Teamplay.   

  Movies and Speech were removed, everything else is here.  Enjoy!

  Greets to: China Blue, Mr.Skill,  Hemp Hoodlum, Prozac, aTm,  Devil, Xoanon,
             CATMAN, Juice,  Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
             John Lennon,  Fallen Angel,  OfD,  Smokey, Miramax,  Mr. Sandman,
             Moeb,  Spectral Illusion, MGD, Buller,  LeChucky,  Magnetic King,
             Byte, Jaydee, D-Unknown, Jammer, Horde, and Pr0zac Addict!
  
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                         [ I n s t a l l   N o t e s ]

  UnZIP and  run INSTALL.EXE or manually UnACE to a directory  of your choice. 
  Run BLOOD2.EXE to play single or multiplayer.  Run BLOOD2SV.EXE to setup the
  server and host your own game.  Enjoy!
 
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                            [ G r o u p   N e w s ]

  Well, well, well... The Faction  is hardly a month old and a certain Faction
  member group  has already blatantly  broken a guideline.  We compromised  on
  the  disk limit issue  as long as  certain  guidelines regarding rip quality
  were addressed.  One of those guidelines (Faction guideline #2) was that ALL
  game levels  be included in  any  given CD-RIP, as  LEVELS represent  a game
  component necessary for a game to be deemed functionally and playably sound.
  Assuming all Faction  member parties were  now clear on the  guidelines EACH
  AND EVERY one  of them openly agreed to, we took a step  forward; only to be
  pulled two steps back by RAZOR's release SIN.  50 x 2.88 MB with  DEATHMATCH
  levels  removed  would  qualify  as a  "CD-RAPE" and  is  clearly a  blatant
  disregard for the agreed upon rules; not to  mention a blatant disregard for
  common  sense.  As if the  majority of  end-users don't  enjoy First  Person
  Shooters for  their multiplayer components and  playability.  What does this
  say about RAZOR?  Well their tradition of breaking and or creating rules for
  their  own  gain has  gone  unchanged  and  unmatched  over their  four year
  non-existance.  It  is nothing less  than unacceptable, and  PARADIGM shares
  similar displeasure in regard to  RAZOR going back on  their word.  To RAZOR
  we say, shape up and start ripping or ship out and spare us your rapes.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                     [ F A C T I O N   M a n i f e s t o ]
  
       In lieu of  recent  events  contributing to the  breakdown  of the  now
  defunct S.P.A. (Software Piracy Association), a private  meeting between the
  key contributing and  contending groups was held.  On October  15th, 1998 an
  agreement and compromise was reached between the 3 attending parties, CLASS,
  PARADIGM and RAZOR 1911.  Let it be known that this type of compromise could
  not be  achieved under  the  S.P.A. environment; it  took a  clean  break to
  accomplish in  a day what had  previously gone  unaccomplished in  2 months.
  The end  result being a  new council whose sole  purpose is to set standards
  for  the  game-releasing subsector of  the  scene, to  be  adhered to by all
  admitted  parties.  Represented  members  of  this  new  council  named  THE
  FACTION, have  pledged to abide by the  following set of rules created a) to
  ensure  a quality minded  end  result  and b) to encourage  fair  play and a
  productive competitive environment for involved groups.


  The Faction 10 Point Program:

  1.  The disk  limit  is as of  now  50 x 2.88 megabytes or  2,915,328 bytes.
      This  equates  to a  total  of  144  megabytes  of  compressed  data  or
      145,766,400 bytes.  Using 2.88  megabyte archives enables us to keep the
      standard  8 character filename with a 3 character  extension.  This will
      also   help  contribute  to   the  elimination  of   the 'missing  disk'
      phenomenon,  plaguing  end-users   worldwide.   Acceptable   compression
      formats  at this  time  are ACE  or  RAR, followed  by  the  traditional
      PKZIPing.

  2.  Every release  under  this  limit will be  a functionally  and  playably
      complete  game.  This  means  that  included  will  be  every  component
      necessary for the successful completion of the game (every level, track,
      course and other NECESSARY component).

  3.  Sound effects WILL and MUST be included.

  4.  Intros,  Outros and  Cut-Scenes  should be  removed  if the size of  the
      release is 40  x 2.88 disks  or more with them  included.  Intros should
      NOT be  iuncluded  in a  Movie Add-On,  only Cut-Scenes  and  Outro (aka
      End-Scene) should be  included.  Animation files, such  as .SMKs, should
      be "framed"  and  not blacked out.  Re-indexing of  large  files, should
      consist  of an actual re-index instead  of just creating  a file full of
      0's, (which  doesn't  change  the  actual  file size, but  allows  it to
      compress to virtually nothing), thus promoting  more quality minded rips
      and cracks.

  5.  Only  2 Add-Ons should be  released per game.  Each Add-On should  be no
      more than 25 x 2.88 megabyte archives.

  6.  A brief  outline  of what  has been  stripped from the  game  should  be
      clearly stated in  the  game-release .NFO, as  well as information as to
      whether or not Add-Ons can be expected.

  7.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
      qualify under THE FACTION's guidelines for acceptable releases.

  8.  In regard  to games  distributed  in the  United States  that are  LATER
      distributed in Europe  or vice versa under  the same or different name /
      publisher.  These games  if released  AFTER another group's  release are
      counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
      noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
      enhanced graphics, or other new features).

  9.  Fully  cracked Update Patches  and Trainers are highly  regarded, though
      they are not  the responsibility  of any group (including  that of which
      released the original game.)  If 2 trainers from the same  or  different
      groups are released  for 1 game, this  does NOT qualify as a dupe unless
      the latter trainer provides no new features over the prior trainer.

  10. Admittance to  THE FACTION is  done on an   invite / vote-in basis.  The
      group invitation  must be proposed  before ALL  current FACTION  member-
      group representatives, and the corresponding vote must  be undertaken by
      ALL FACTION  member-group  representatives.  This  council operates in a
      purely  democratic  manner and  all  parties therein have upon  joining,
      agreed to  follow all stated  guidelines  of this  Declaration  of Scene
      Independence.  Today is not only a new dawn  in the games scene, but our
      Independence Day where  differences are  at least  temporarily put aside
      and our unity re-consolidated.

  This document was signed & approved  on October 17th, 1998  by the following
  individuals, representing their respective groups:

        Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                      [ A p p l i c a t i o n   I n f o ]

  Interested in joining?  We are looking  for talented new members to  help us
  fill  the ranks!  If you fall  within any of  the following  categories, you
  might just be what we're looking for:

     * If you work for a software developer, distributor, or publisher!

     * If you can supply unreleased games, utilities, or even hardware!

     * If you work for an ISP, or other provider of shell accounts, etc!

     * If you feel that you have anything else that might be of value to us!

       NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                      [ C o n t a c t i n g   C L A S S ]

  Should you wish to  make contact with our members, we can  easily be reached
  via E-Mail at support@class101.com

     NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú

                  "STOP!  DROP!  Shut 'em down open up shop!
               Woooahhhh.... Nooooo... That's how CLASS PC Roll!"

Directory of K:\BLOOD2

BLOOD2   ACE   2913000  11-16-98  11:51p   214D   28D9
INSTALL  EXE    390724  11-16-98  11:38p   F43B   D03D
BLOOD2   C34   2913000  11-17-98   0:10a   DE9E   0FF0
BLOOD2   C33   2913000  11-17-98   0:09a   34B0   8D53
BLOOD2   C16   2913000  11-16-98  11:59p   CDCE   D6D9
BLOOD2   C35   2913000  11-17-98   0:10a   7986   8EAF
BLOOD2   C36    448950  11-17-98   0:10a   4158   D5AC
BLOOD2   C01   2913000  11-16-98  11:52p   7878   55C9
BLOOD2   C00   2913000  11-16-98  11:52p   3293   4AE8
BLOOD2   C02   2913000  11-16-98  11:52p   B7B8   1C7B
BLOOD2   C03   2913000  11-16-98  11:53p   0C43   43D6
BLOOD2   C04   2913000  11-16-98  11:53p   4618   2F76
BLOOD2   C06   2913000  11-16-98  11:54p   278B   7E21
BLOOD2   C05   2913000  11-16-98  11:53p   0EB6   0B94
BLOOD2   C07   2913000  11-16-98  11:54p   BDEF   4EBD
BLOOD2   C08   2913000  11-16-98  11:54p   F5A4   D6FB
BLOOD2   C09   2913000  11-16-98  11:55p   83F2   1D9F
BLOOD2   C10   2913000  11-16-98  11:55p   277F   2152
BLOOD2   C12   2913000  11-16-98  11:56p   C180   5D5F
BLOOD2   C11   2913000  11-16-98  11:55p   3707   102C
BLOOD2   C14   2913000  11-16-98  11:57p   9101   FE77
BLOOD2   C13   2913000  11-16-98  11:56p   BECD   F9E0
BLOOD2   C15   2913000  11-16-98  11:58p   0720   86B5
BLOOD2   C18   2913000  11-17-98   0:00a   C03D   0F62
BLOOD2   C17   2913000  11-16-98  11:59p   7E3A   D088
BLOOD2   C19   2913000  11-17-98   0:00a   EC53   6F9F
BLOOD2   C20   2913000  11-17-98   0:01a   96D8   F32F
BLOOD2   C23   2913000  11-17-98   0:03a   9C35   23EE
BLOOD2   C22   2913000  11-17-98   0:03a   8574   83ED
BLOOD2   C21   2913000  11-17-98   0:02a   25A3   DFD4
BLOOD2   C24   2913000  11-17-98   0:04a   F4F3   6F1E
BLOOD2   C27   2913000  11-17-98   0:06a   F647   ED6C
BLOOD2   C26   2913000  11-17-98   0:06a   60F3   CFD1
BLOOD2   C25   2913000  11-17-98   0:05a   94E7   63F6
BLOOD2   C28   2913000  11-17-98   0:07a   9814   5963
BLOOD2   C29   2913000  11-17-98   0:08a   7545   B38C
BLOOD2   C31   2913000  11-17-98   0:09a   5A98   A391
BLOOD2   C30   2913000  11-17-98   0:08a   008B   85BA
BLOOD2   C32   2913000  11-17-98   0:09a   EA4E   7D50

        39 file(s) were validated
