           ___________   ___________  ________/\   ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_   |/    / -+
    |      /  ___/  /    /    /       /    /    /     /   /  _/   _/   |
    |   __/   /   _/    /    /     __/  __/    /   __/   /   \    \_   |
    |   \    /_____    /    /      \    ______/_____    /_____\    /   |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/   \/          \/              \/         \/ (nw!)

                ÚÄÄÄÄ  FairLight DOX Division Presents: ÄÄÄÄ¿
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ÚÙ                            Unreal 2 Update 1403                          ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
:   Cracked by:  FAiRLiGHT            : :  Release Date: 03/25/03            :
³   Packaged by: Heaven               ³ ³  # of Options: N/A                 ³
³   Type: [ ] Manual/Reference Card   ³ ³          Type: Patch               ³
³         [ ] CD/Box Covers           ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³         [ ] Walkthrough             ³ ³                                    ³
³         [ ] Strategy Guide          ³ ³                                    ³
:         [ ] Cheat/Trainer           ³ ³                                    :
:         [X] Patch                   ³ ³                                    ³  
³   Number of archives: 1             ³ ³                                    ³
À¿ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÚÙ
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   Instructions
   ~~~~~~~~~~~~
   
   Update your copy of Unreal 2 to 1403 using the included patch,
   then copy the cracked 'Unreal2.exe' into your 'Unreal 2\System' directory.
   
   Patch Changes
   ~~~~~~~~~~~~~
   Crash Fixes
   
   - Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
   - Fixed VerifyImport crash (occurred when level changed after game 
     settings modified).
   - Fix for IKey assertion (crash) due to "special" keys on some keyboards 
     (e.g. internet enabled keyboards).
   - Fixed crash if some items used after they've been destroyed (fixes crash 
     in MM_Marsh if player destroys force field as squad leader tries to 
     disable it for example).
   - Additional fix for decolayer density change for Sulferon Assault (and 
     other maps with corrupt terrain info's).
   - Possible fix for DirectMusic-related "GetEventTool" crashes.
   - Fixed bug report system sometimes crashing or silently failing due to 
     long URLs.
   - Fixed GetOggDuration crash if -nosound used.
   - Fix for sound-related crash when exiting some levels with DirectX 9.
   
   Performance
   
   - 10% improvement in golem mesh rendering performance.
   - Fixed unnecessary particle lighting overhead problem.
   - For performance reasons, most carcasses are cleaned up more quickly now.
   - For performance reasons (mainly in marsh) dropped energy rifles are 
     cleaned up after 10 seconds.
   - M08B: improved performance by making sure generator rotating movers only 
     rotate when they are visible.
   - MM_Marsh: added field generator and turret to PreCacheList to avoid 
     hitches when these appear.
   - M12: fixed particle overhead.
   - Added new code/changes to limit overhead due to ragdoll deaths (see 
     "Advanced Tips for Improving Performance" in the readme for details).
   
   Misc Fixes
   
   - Sound fixes. Should reduce occurrences of sound "stuttering" that some 
     people have had due to sound overload / thrashing.
   - Fixed player dodge speed and height. Can be modified via user.ini 
     settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] 
     section).
   - M03A1: gave ammo to merc with grenade launcher.
   - M08B: lowered carcasses, blood to floor.
   - M09E: fix for 2 fems staying "inert" if the fem with the RL is killed 
     before being triggered.
   - Fixed damage warnings (accessed nones) along with fix for damage effects 
     (blood) being spawned so far inside character's mesh that it doesn't 
     show up (currently only affects mukhoggs).
   - Sunlight fix (flickering in waterfront and potentially other places).
   - MM_Waterfront: fall out of world fix.
   - M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. 
     Also CS_Outro, PA_Acheron, PD_Acheron.
   - Display gamma/brightness/contrast values when changed via F10/F11/F12 
     keys.
   - Fix for inert skaarj lying prone on bank in M08B (skaarj will now react 
     to hearing the player even if player bypasses trigger).
   - Fix for "Joe's" script breaking in M10_Avalon in some cases.
   - Fixed changing actor detail level in-game could result in invisible NPCs 
     (in TutA).
   - Made key bindings delete button more obvious (click on this to delete 
     key bindings).
   - Fix from Jason Yu for bots sometimes not respawning after being killed 
     in botmatches.
   - Added files needed to fix umod support. The umod registry settings will 
     also need to be modified for Unreal II umods to work. We're working on 
     making a separate downloadable installer for this but in the meantime, 
     people who installed the game in the default folder can click on the 
     .reg file in Unreal2\Help.
   - Increased crawling spider damage by 3x.
   - Fixed rammers not attacking properly.
   - Fix for Golem references being lost resulting in "invisible" NPCs if 
     game saved/loaded prior to spawning in NPCs which use a mesh which is no 
     longer in the level.
   - Fixed music not playing issue with some levels.
   
   Misc Changes
   
   - Added carcass cleanup particle effect.
   - Added support for modifying player movement speed via Unreal2.ini 
     setting (for the duration of the game). For example, to increase the 
     player's movement speed by 50% set PlayerSpeedRatio=1.5 in the 
     [U2GameInfo] section.
   - M08B: fixed trigger that player could avoid.
   - Added 70 and 72 Hz to refresh rates options.
   - Support for scaling the hud / ui to better support multiple monitor 
     setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, 
     OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For 
     example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
   - Added "mouse over" context information for the EAX check box. Warns 
     against enabling EAX on non-Audigy / Audigy 2 cards and warns about 
     possible performance issues.
   
   AI
   
   - Mod authors can once again enable script warnings / errors by setting 
     bDisableErrorMessages=false (by default all script warnings / errors are 
     silent). These were completely disabled for RC7 with the intent of 
     re-enabling these for the patch. Note that you have to enable the 
     Component=Console.MessageArea line in UIScripts\UI.ui (remove the ";") 
     to see debug messages in-game.
   
   Editor
   
   - Fix for not being able to paint on terrain in editor.
   - Fix for terrain build crash if no terrain map in level.
   - Fixed editor "first run" (UnrealEd.ini added to system folder).
   - Fixed WBrowserStaticMesh::UpdateMenu crash.
   - Fixed crash if you clicked on delete in the decolayer terrain tool, 
     without a decolayer actually being selected.
   
   Testing / Stats
   
   - Improved in-game profiling support / logging.
   - Improved in-game stats. Added "stat lock".
   
   Other
   
   - Added Mike Lambert to in-game credits.
 


                                                            /TEAM FAIRLIGHT

ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿¿
 Greetings to our friends in groups such as:
 -------------------------------------------
  CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ              +-+  Kindest regards - FairLight DOX 2003 +-+               ÚÙ
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