Title....: D2

Supplier.: Hykan         -  Date.....: 30/09/2005
Selfboot.: Hykan         -  Genre....: Adventure
Platform.: SEGA DC       -  Files....: 22/23/49/32x20MB
Origin...: USA/NTSC      -  Filename.: hyk-D2-1/2/3/4.partxx.rar
Type.....: .nrg 99min    -  Ripped...: See note

Disk info:

http://www.sega.co.jp/dc/db/991002.html
http://www.gamespot.com/dreamcast/adventure/d2/index.html

Release Notes

The game has been ripped and tested to be 100% working personally by myself
(according to the walkthrough I have). Its normal for frequent CD accesses and
at times slow loading (with blank screens).

The test CDs were burnt with Nero 6.6.0.13 DAO at 4X speed, overburnt to 99
minutes.

GD 3 is too big to be fitted even on 99min CDR. So it was splitted into two CDRs
(CD3A & B). You have to save anywhere after Laura's first vision (after the
first Boss) and before reaching the bridge. Then boot CD3B and continue from the
saved point. Make sure you never go back into the priest's house or enter the
musician's room again with CD3B!

Rip notes (technical)

*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.

The game is too big to fit even on a 99min CDR. Something have to be
downsampled:

All the *.AFS have to be downsampled to Mono (22050Hz wont work) to fit the
disks on 99min CDR. The movies may have to be dwonsampled too.  Its also
important to arrange small files and movies (.sfd and .m1v)(and avoid
.pvm,.stm,.stn sets) so  that they are wriiten to the inner part or a CD
and big files (animated videos) to the outer part of a CD, or else problems
will arise (hangs, reset to  dreamcast main menu etc.)

The first disk session have to be LBA 45000. Since the  second disk session
alone is not big enough for all the data, the first session  has to be filled
with data too and dummied to the required LBA45000.
It is impossible to fit the game on 80min CDRs.

Note: What Belokk have done to his release of disk 1 is ripped the ending movie
and downsampled *.AFS to mono AND 22050Hz**, But the game seems to be hard coded
to 44100Hz, hence the crappy sound and resets when the audio ends before the
video.

Disk 1:WORLDEV.AFS,COMMON.AFS downsampled to mono
Disk 2:WORLDEV.AFS downsampled to mono
ZR17D11.M1V downsampled from 1199 to 800kbps
Disk 3:WORLDEV.AFS,COMMON.AFS downsampled to mono
ZDUMMY.M1V downsampled from 1997 to 800kbps (not really necessary)
The GD is too big to fit on one 99min CDR! The NRyyxxx.xxx files and the
movies are distrbuted betweet 2 CDRs, 3A & 3B:
NR18xxx.xxx           Musician's House
NR19xxx.xxx           Musician's House
NR20xxx.xxx           Sorceror
NR21xxx.xxx Disk 3A   Priest House
NR22xxx.xxx Disk 3A   Musician's room
NR23xxx.xxx           Martha's House
NR25xxx.xxx Disk 3B   From the bridge onwards
ZGM03.SFD   Disk 3A   Laura's first vision
ZGM04.SFD   Disk 3B   Laura's second vision
Note:All the above descriptions are just my wild guess
Disk 4:ZOPG.SFD (opening movie) downsampled from 2419 to 1000kbps

Final Note:
The images were created with a variation of Echelon's method and hex edited
directly into Nero format without burning to CDR first. Since these are the
masters for burning the test CDs, I wouldn't be bothered to convert them to .cdi
format.

Credit
Belokk for the release of D2 Disk 1 (d2_disk1 belokk).
DCP for the Ripdb hints. http://www.bucanero.com.ar/ripdb.php?game=313

Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace