Title....: D2 Supplier.: Hykan - Date.....: 30/09/2005 Selfboot.: Hykan - Genre....: Adventure Platform.: SEGA DC - Files....: 22/23/49/32x20MB Origin...: USA/NTSC - Filename.: hyk-D2-1/2/3/4.partxx.rar Type.....: .nrg 99min - Ripped...: See note ________________________________________________________________________________ Disk info: - ----------------------------- - http://www.sega.co.jp/dc/db/991002.html http://www.gamespot.com/dreamcast/adventure/d2/index.html Release Notes - ----------------------------- - The game has been ripped and tested to be 100% working personally by myself (according to the walkthrough I have). Its normal for frequent CD accesses and at times slow loading (with blank screens). The test CDs were burnt with Nero 6.6.0.13 DAO at 4X speed, overburnt to 99 minutes. GD 3 is too big to be fitted even on 99min CDR. So it was splitted into two CDRs (CD3A & B). You have to save anywhere after Laura's first vision (after the first Boss) and before reaching the bridge. Then boot CD3B and continue from the saved point. Make sure you never go back into the priest's house or enter the musician's room again with CD3B! Rip notes (technical) - ----------------------------- - *The following notes are a bit technical and is useless to 99% of the users. *The info is intended for technical users who know what they are doing and if *they found anything wrong with my procedures, they can correct me or perhaps *release a ppf. The game is too big to fit even on a 99min CDR. Something have to be downsampled: All the *.AFS have to be downsampled to Mono (22050Hz wont work) to fit the disks on 99min CDR. The movies may have to be dwonsampled too. Its also important to arrange small files and movies (.sfd and .m1v)(and avoid .pvm,.stm,.stn sets) so that they are wriiten to the inner part or a CD and big files (animated videos) to the outer part of a CD, or else problems will arise (hangs, reset to dreamcast main menu etc.) The first disk session have to be LBA 45000. Since the second disk session alone is not big enough for all the data, the first session has to be filled with data too and dummied to the required LBA45000. It is impossible to fit the game on 80min CDRs. Note: What Belokk have done to his release of disk 1 is ripped the ending movie and downsampled *.AFS to mono AND 22050Hz**, But the game seems to be hard coded to 44100Hz, hence the crappy sound and resets when the audio ends before the video. Disk 1:WORLDEV.AFS,COMMON.AFS downsampled to mono Disk 2:WORLDEV.AFS downsampled to mono ZR17D11.M1V downsampled from 1199 to 800kbps Disk 3:WORLDEV.AFS,COMMON.AFS downsampled to mono ZDUMMY.M1V downsampled from 1997 to 800kbps (not really necessary) The GD is too big to fit on one 99min CDR! The NRyyxxx.xxx files and the movies are distrbuted betweet 2 CDRs, 3A & 3B: NR18xxx.xxx Musician's House NR19xxx.xxx Musician's House NR20xxx.xxx Sorceror NR21xxx.xxx Disk 3A Priest House NR22xxx.xxx Disk 3A Musician's room NR23xxx.xxx Martha's House NR25xxx.xxx Disk 3B From the bridge onwards ZGM03.SFD Disk 3A Laura's first vision ZGM04.SFD Disk 3B Laura's second vision Note:All the above descriptions are just my wild guess Disk 4:ZOPG.SFD (opening movie) downsampled from 2419 to 1000kbps Final Note: The images were created with a variation of Echelon's method and hex edited directly into Nero format without burning to CDR first. Since these are the masters for burning the test CDs, I wouldn't be bothered to convert them to .cdi format. - ----------------------------- - Credit Belokk for the release of D2 Disk 1 (d2_disk1 belokk). DCP for the Ripdb hints. http://www.bucanero.com.ar/ripdb.php?game=313 Greets Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace